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Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread

Posted: Sat May 15, 2010 10:00 am
by face
Maybe a problem with the spaces in the project path/name?
Try it with a project path without spaces in the name.
I will fix that...

Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread

Posted: Sat May 15, 2010 10:41 am
by doca
Thats it! :) :) :)

Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread

Posted: Sat May 15, 2010 11:16 am
by face
doca wrote:Thats it! :) :) :)
Nice ;)

A new release is available on the second post in this thread.

Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread

Posted: Sat May 15, 2010 2:04 pm
by r10k
a) Nomality XSI should choose the right dll, but you can browse to the addon folder and delete the octane_x64.dll. That should help.
Ah, the obvious solution... I'll do that :)
b) Is the grid visible and a polymesh? Nurbs don´t work with Octane. The obj should export every time you hit the render button. To test it, read the timestamp of the obj.
It's a plain old polymesh grid (not hidden), with the geometry set to 1x1 instead of the default 8x8. The other objects (rendering fine) were imported obj files. I have two scene materials- Scene_Material and Refl (a basic reflective material for, and applied to, the ground) When exported to Octane however, I wind up with scene_material and scene_material1.
...you set the materials and other things, which you don´t want to export, and save the scene.
That's a bit confusingly written, but I think I know what you mean. Still, Octane can't be made to shut the currently open scene and load the one being referenced by XSI? If not, (to confirm) Octane needs to be shut and re-launched for scene changes, yes?

Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread

Posted: Sat May 15, 2010 2:57 pm
by adrencg
I got it to work, thanks Face. The no spaces thing was making me crash until I read this thread. I feel like I'm back in 1998(just messing around with you).

If this plugin developed into something that could give me a robust connection between XSI and Octane, I'd pay money for it.

I've noticed that objects inside of Models don't get exported.

Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread

Posted: Sat May 15, 2010 3:15 pm
by face
It's a plain old polymesh grid (not hidden), with the geometry set to 1x1 instead of the default 8x8. The other objects (rendering fine) were imported obj files. I have two scene materials- Scene_Material and Refl (a basic reflective material for, and applied to, the ground) When exported to Octane however, I wind up with scene_material and scene_material1.
Octane don´t like it, when you change the material in XSI. Octane load the scenefile you have created the first time you press the render button for the new project.
In the scenefile from Octane, the materials are written. Changed materials in XSI will not change the materials in the Octane scenefile. So you will ever load the materials, which you has assign in Octane.

A workflow is:
Press the render button, change the materials in Octane and save the Octane scene. After set, Octan use that scenefile with that changed material when you press the render button again.
That's a bit confusingly written, but I think I know what you mean. Still, Octane can't be made to shut the currently open scene and load the one being referenced by XSI? If not, (to confirm) Octane needs to be shut and re-launched for scene changes, yes?
Yes, youre right. My english isn´t so good ;)

The best thing is, your scene is complete and then render it with octane.
When you change the materials or add objects in XSI, which becomes also a material, it would be best, before you render it, create a new project and render then.
Then you can be sure, that all materials has been taken from Octane .

face

Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread

Posted: Sat May 15, 2010 3:19 pm
by face
adrencg wrote:I got it to work, thanks Face. The no spaces thing was making me crash until I read this thread. I feel like I'm back in 1998(just messing around with you).

If this plugin developed into something that could give me a robust connection between XSI and Octane, I'd pay money for it.

I've noticed that objects inside of Models don't get exported.
You now can use spaces. Load the update from the second post in this thread.
Or you can wait till the modelbug is corrected...

face

Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread

Posted: Sat May 15, 2010 3:28 pm
by r10k
Yes, youre right. My english isn´t so good
That's okay, english is all I speak and mine isn't that great either :D Thankyou kindly for the clearer instructions. I see how it all works now.

EDIT: Actually, maybe I am still confused ;) I hit Render Frame (for the same scene) after assigning it to create a new project (from Project Configuration), and Octane still hasn't recognised the material or object correctly.

EDIT 2: Argh, solved the problem. Please ignore the above.

Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread

Posted: Sat May 15, 2010 4:02 pm
by face
r10k wrote:
Yes, youre right. My english isn´t so good
That's okay, english is all I speak and mine isn't that great either :D Thankyou kindly for the clearer instructions. I see how it all works now.

EDIT: Actually, maybe I am still confused ;) I hit Render Frame (for the same scene) after assigning it to create a new project (from Project Configuration), and Octane still hasn't recognised the material or object correctly.

EDIT 2: Argh, solved the problem. Please ignore the above.
ok ;)
[ignore]


[/ignore]

Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread

Posted: Sat May 15, 2010 8:02 pm
by face
adrencg wrote:I've noticed that objects inside of Models don't get exported.
Hm, which objects you mean?
When i put a mesh into a model, i become a error, but it works...
Can you show me a screen from you explorer with expanded model, so i can see what inside is?

face