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Re: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017

Posted: Wed Feb 21, 2018 2:07 pm
by poison
DinoMuhic wrote:Are there any example files how to use the Anisotropy in the new metal shader in Octane C4D? I just cant get it to work. I tried inputting Transform nodes, UWV Transform node, imagetexture node, gradients...everything. No change.

How is this supposed to work??
Dino,
according to David its super simple and effective. take a look.
https://www.youtube.com/watch?v=OO0DRxRTLwo&t=1770s

Take care.
Vladan.

Re: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017

Posted: Wed Feb 21, 2018 4:56 pm
by DinoMuhic
poison wrote:
DinoMuhic wrote:Are there any example files how to use the Anisotropy in the new metal shader in Octane C4D? I just cant get it to work. I tried inputting Transform nodes, UWV Transform node, imagetexture node, gradients...everything. No change.

How is this supposed to work??
Dino,
according to David its super simple and effective. take a look.
https://www.youtube.com/watch?v=OO0DRxRTLwo&t=1770s

Take care.
Vladan.
Thanks that helped!

Re: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017

Posted: Thu Feb 22, 2018 7:51 am
by VVG
Hi ALL.

Ahmet asks which fast material presets we need (very handy)

viewtopic.php?f=88&t=65482

Re: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017

Posted: Thu Feb 22, 2018 11:14 pm
by derekhanz
Hello,

I'm particularly eager for the Tone Mapping feature and implementing LUT workflow released in the next version.

Can you estimate when this will be please?

Thank you

D

Re: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017

Posted: Tue Feb 27, 2018 1:45 pm
by rmara
Also very excited with the new LUT features ! hope we can have more infos about that too !