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Re: Non-offical Blender 2.56 plugin

Posted: Wed Jan 26, 2011 10:08 pm
by SamCameron
Thanks for the info face, now I have problems with materials, I had an object with two textures, a diffuse one, and a bump map, I deleted the bump map, and rendered with Octane (with overwrite project checked) and Octane shows two materials, instead of one, so doesn't update the deletition from blender, I don't know what happens, the script is getting mad with the materials updates.

Re: Non-offical Blender 2.56 plugin

Posted: Thu Jan 27, 2011 2:56 am
by yoyoz
Blender's normal maps are used as bump maps into Octane. The script doesn't go crazy with materials, check the generated mtl file and the command line options before claiming something is wrong.

The following is untouched output directly from blender (except pathtracing), with a diffuse texture and a bump map.

Re: Non-offical Blender 2.56 plugin

Posted: Thu Jan 27, 2011 2:48 pm
by tungee
yoyoz, i need the blender hair rendered in octane for the competition.
Is it possible?
Bytheway very nice script so far!

Re: Non-offical Blender 2.56 plugin

Posted: Thu Jan 27, 2011 3:34 pm
by yoyoz
tungee, Octane cannot render strands so you need a base mesh on which you apply a particle instance refering to your particle system. Finding the appropriate shape is quite tricky, but it works. On page 2 of this thread you'll find a render I made using this method, and another one from Steve on page 4.

Re: Non-offical Blender 2.56 plugin

Posted: Thu Jan 27, 2011 5:28 pm
by tungee
yoyoz, do you have a blend file for this?

Re: Non-offical Blender 2.56 plugin

Posted: Thu Jan 27, 2011 5:35 pm
by yoyoz
Yes, here's the one I used for my example.

Re: Non-offical Blender 2.56 plugin

Posted: Thu Jan 27, 2011 7:16 pm
by tungee
Thanx yoyoz!

Re: Non-offical Blender 2.56 plugin

Posted: Sat Jan 29, 2011 7:24 pm
by pixelrush
thank you for your effort yoyoz.
soon - possibly next week - we have an exporter that does more than Octane does :)
perhaps then we get you unofficially on the Octane team doing all the little usability improvements people have been asking for... ;)

Re: Non-offical Blender 2.56 plugin

Posted: Sat Jan 29, 2011 8:23 pm
by danilius
Yoyoz, youz iz awesome!

Re: Non-offical Blender 2.56 plugin

Posted: Wed Feb 02, 2011 7:56 am
by yoyoz
Thanks guys, I'm pleased you appreciate the plugin.

*** Important notice ***
Due to another API change the plugin will crash with builds 34610 and higher. You better not upgrade blender at the moment as I've no time to find a fix at the moment.