Page 19 of 23

Re: ORBX viewer 2.0

Posted: Tue Feb 16, 2016 4:41 pm
by Goldorak
Nuge wrote:Goldorak


Can you please give an update on where things are at, I have just purchased a Gear VR and would love to show my clients some links pano's of their new homes

Nuge
We're working on a new update of the player that will be released with Octane 3, and supports exporting to ORBX player from attributes in the node graph, as well as baked meshes as layers. Prior to that, we may have another update to fix some issues (specifically Android M support which just came out for S6 yesterday).

Re: ORBX viewer 2.0

Posted: Tue Feb 16, 2016 11:56 pm
by 3dhermit
Hoddey guys, is there a way to loop a mp4 the video threw the lua script, I got the loop function to work in the json file , or do you use the onDone function and have it nav back to itself, any help on this would be rad , thanks guys !

Re: ORBX viewer 2.0

Posted: Wed Feb 17, 2016 9:46 am
by bepeg4d
Hi 3dhermit,
have you tried to simply add in the Lua script

Code: Select all

loop = true,
in the table of the mp4 node?
ciao beppe

Re: ORBX viewer 2.0

Posted: Thu Feb 18, 2016 9:03 am
by gabrielefx
Otoy already picked one Oculus Rift to test it?
I ordered one.
I hope you will release the Windows viewer or enable the stereoscopic rt output for Octane standalone, similarly as Unreal works.

regards

Re: ORBX viewer 2.0

Posted: Thu Feb 18, 2016 10:39 am
by 3dhermit
bepeg4d wrote:Hi 3dhermit,
have you tried to simply add in the Lua script

Code: Select all

loop = true,
in the table of the mp4 node?
ciao beppe
Awesome worked like a charm , thanks so much for the help !

Re: ORBX viewer 2.0

Posted: Thu Feb 18, 2016 1:23 pm
by MeessenPhilips
Does anyone know if it is possible to change the location at which a video is rendered compared to the background?
Additionally can the view direction be set when loading a cubemap?

Re: ORBX viewer 2.0

Posted: Thu Feb 18, 2016 1:57 pm
by MeessenPhilips
Does anyone know if it is possible to change the location of video's in relation to the background?
Plus is it possible to change the start orientation when you enter scene?

Re: ORBX viewer 2.0

Posted: Sat Feb 20, 2016 2:02 am
by 3dhermit
Is there anyway to disable the back button on the headset threw lua, a client is asking if this is possible and i am not sure if It can do it , and don't want to stick my foot in my mouth. If there is a command can anyone please let me know , even if its just the command , thanks guys!!

Re: ORBX viewer 2.0

Posted: Sat Feb 20, 2016 4:33 am
by Goldorak
3dhermit wrote:Is there anyway to disable the back button on the headset threw lua, a client is asking if this is possible and i am not sure if It can do it , and don't want to stick my foot in my mouth. If there is a command can anyone please let me know , even if its just the command , thanks guys!!
It's possible to override it in lua, but it may break when we update to 3 and change the lua event system. If this is an immediate need please contact Jax and he can PM a potential workaround.

Re: ORBX viewer 2.0

Posted: Sat Feb 20, 2016 6:25 pm
by 3dhermit
Goldorak wrote:
3dhermit wrote:Is there anyway to disable the back button on the headset threw lua, a client is asking if this is possible and i am not sure if It can do it , and don't want to stick my foot in my mouth. If there is a command can anyone please let me know , even if its just the command , thanks guys!!
It's possible to override it in lua, but it may break when we update to 3 and change the lua event system. If this is an immediate need please contact Jax and he can PM a potential workaround.
Awesome News! Thanks for the assistance ! Totally understand this will change in v3 but it is kind of a emergency to get this to work in v2 player and all help is appreciated greatly!