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Re: OctaneRender for Rhino 2.23.1 [TEST]
Posted: Mon May 11, 2015 11:25 am
by face_off
Hi Andreas. Welcome back. For Network Rendering you are right - Standalone 2.23.1 is not available. It will do a build of the plugin with Octane 2.23.2 so you can use the latest Standalone release.
Paul
Re: OctaneRender for Rhino 2.23.1 [TEST]
Posted: Mon May 11, 2015 12:01 pm
by v-cube
thanks Paul !
Re: OctaneRender for Rhino 2.23.2 [TEST]
Posted: Mon May 11, 2015 12:30 pm
by face_off
I have refreshed the installers at the top of this thread with:
2.23.2.37
- Compiled with Octane 2.23.2
Paul
Re: OctaneRender for Rhino 2.23.2 [TEST]
Posted: Tue May 12, 2015 10:54 am
by v-cube
Hello Paul,
sorry but I still don't get it...
when I go to Board index / octane licensed customers / development releases the latest version seems to be 2.22.2
am I missing something?
best
Andreas
Re: OctaneRender for Rhino 2.23.2 [TEST]
Posted: Tue May 12, 2015 10:57 am
by face_off
Re: OctaneRender for Rhino 2.23.2 [TEST]
Posted: Tue May 12, 2015 11:09 am
by v-cube
Ahhh - now I see -> sorry and thanks for the hint

Re: OctaneRender for Rhino 2.23.2 [TEST]
Posted: Tue Jun 09, 2015 7:02 am
by Tipperz
Forgive me if this has been answered already but where can I download the latest Network Render Slave and demon's? Our GPU server is now offline!
Thanks..
Re: OctaneRender for Rhino 2.23.2 [TEST]
Posted: Tue Jun 09, 2015 7:50 am
by face_off
Forgive me if this has been answered already but where can I download the latest Network Render Slave and demon's? Our GPU server is now offline!
http://render.otoy.com/forum/viewtopic.php?f=24&t=46125
Paul
Re: OctaneRender for Rhino 2.23.2 [TEST]
Posted: Thu Jun 25, 2015 3:55 am
by face_off
I have refreshed the installers at the top of this thread with:
2.23.2.40
- Fixed a number of issues introduced in 2.23.2.39, including Cuda errors when rendering block instances
- When using an ORBX as a proxy, if there is not a single disconnected geometry node in the proxy scene, the plugin will use the first Geometry Out node, and if that is not found if will use the node that is connected to the Mesh pin of the Rendertarget
2.23.2.39
- Added Render Layer field for Geometry items with Live Update enabled. This will allow Shadow Passes to be used (remember to enable Kernel->Alpha Channel when doing this)
Pls note that this version required Rhino SR11.
Thanks
Paul
Re: OctaneRender for Rhino 2.23.2 [TEST]
Posted: Thu Jun 25, 2015 9:40 am
by Humpti
Hi Paul,
as the Object ID probs are solved I will continue here in this thread.
Loading my scene I have no errors, but if I explode the people-block I get some new errors.

- OctaneRhinoErrors_after_block_explode_223240.JPG (17.9 KiB) Viewed 4947 times
If I take these people and create a new block of them I get a new error. Please see the screenshots.

- OctaneRhinoErrors_after_new_blockof_people__223240.JPG (15.83 KiB) Viewed 4947 times
As you already have the scene I didn't attach it again. Simply explode the group of people - render - and recreate a new block of them and render again.
One other small bug I noticed: When I load the scene I can not select the render passes. I have to deselect a pass and reselect it first.
Besides that the object id works fine now
Thanks a lot.
Philipp