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Re: Version 2.00.xx - fixed download

Posted: Tue Jun 17, 2014 1:27 am
by JessicaVines
dinf wrote:*push*
Displacement:
- eg. loading a noise, it makes visible steps and spikes. Is there an easy way to get rid of them?
- loading a texture does not show up in live viewer info lines as a loaded map. So it is processed before?
- loading a 32 bit floating tif does not show any response.
The 32 Bit Tif is a special one, a geotiff. Probably thats the point. Sometimes it seems that Cinema itself can handle it, sometimes not.

e.g. noise, its a 1/10 part of a standard C4D noise in 8k. Is there a way to smooth it?
riffel.jpg
Also,

Did we solve this issue with blocky displacements? I am getting similar results when using built in procedurals which are baked at rendertime. Does it need to be 32 bit external textures?

Thanks

Re: Version 2.00.xx - test version

Posted: Tue Jun 17, 2014 6:50 am
by Weezer
It'll be useful for compositing too!

I have two little requests:

Can we have an Invert checkbox on everything with an image loader? This is useful for things like displacement where you want to see the opposite effect without needing to invert the greyscale map in Photoshop. Also, I noticed you can create the effect by switching the the Black and White points from 1 to 0 and vice versa - but though this inverts the image in the little preview window, it does not invert the effect of the displacement

Another idea is that with absorption, we need to select the inverse colour to the one we need. For example, I want to make blue glass so I need to select an orange absorption. This isn't too bad if you can select the colour on a colour wheel, like in OS X (you simply pick the opposite colour on the wheel). But surely it would be easier just to pick the colour you want the absorption to show, not the colour to be absorbed? (Ie, the function automatically inverts the colour selection for you).

Again, thanks for all the hard work!

Re: Version 2.00.xx - test version

Posted: Tue Jun 17, 2014 10:47 am
by eyeonestudio
Scattering Medium... Malfunction.

Make a simple volume-lighting scene.

vol.jpg

Test : Ver 1.54.2 : Good...
Test : Ver 2.00.22 : Malfunction...(Sometime Can Visible)

Re: Version 2.00.xx - test version

Posted: Tue Jun 17, 2014 12:16 pm
by Ron
Weezer wrote: Can we have an Invert checkbox on everything with an image loader? This is useful for things like displacement where you want to see the opposite effect without needing to invert the greyscale map in Photoshop. Also, I noticed you can create the effect by switching the the Black and White points from 1 to 0 and vice versa - but though this inverts the image in the little preview window, it does not invert the effect of the displacement

Another idea is that with absorption, we need to select the inverse colour to the one we need. For example, I want to make blue glass so I need to select an orange absorption. This isn't too bad if you can select the colour on a colour wheel, like in OS X (you simply pick the opposite colour on the wheel). But surely it would be easier just to pick the colour you want the absorption to show, not the colour to be absorbed? (Ie, the function automatically inverts the colour selection for you).
Agree with you - good idea. Would be a useful improvement.

Ron

Re: Version 2.00.xx - test version

Posted: Tue Jun 17, 2014 1:45 pm
by atome451
eyeonestudio wrote:Scattering Medium... Malfunction.

Make a simple volume-lighting scene.

vol.jpg

Test : Ver 1.54.2 : Good...
Test : Ver 2.00.22 : Malfunction...(Sometime Can Visible)
Your Fake shadow seems to not be activated. Maybe is it an explanation ?

Re: Version 2.00.xx - test version

Posted: Tue Jun 17, 2014 4:53 pm
by eyeonestudio
atome451 wrote:
eyeonestudio wrote:Scattering Medium... Malfunction.

Make a simple volume-lighting scene.

vol.jpg

Test : Ver 1.54.2 : Good...
Test : Ver 2.00.22 : Malfunction...(Sometime Can Visible)
Your Fake shadow seems to not be activated. Maybe is it an explanation ?
You Don't Need Fake Shadow Option in this scene (Not Sphere, Not Torus. Focus Volume light Effects) :)

Re: Version 2.00.xx - test version

Posted: Tue Jun 17, 2014 7:53 pm
by Ron
Hi Ahmed,

in live viewer the GPU info located in the lower left corner still shows wrong percentage/temperature for card 1 and 2 (interchanged numbers). Maybe you can fix that in a lazy minute? :-)

Thank you - Ron

Re: Version 2.00.xx - test version

Posted: Tue Jun 17, 2014 9:38 pm
by Silverwing
Hi Ahmet,

I have a scene with a mograph cloner with static render instanced clones.
When I render an animation with full motion blur ( In need motion blur for other parts in the scene)
In the first frame of the animation all clones face the wrong way... It does not matter at wich frame I start the rendering.
I always have to render one frame before the actual frame in order to get the right result.
See Attachments:

Re: Version 2.00.xx - includes Macosx test version

Posted: Tue Jun 17, 2014 10:13 pm
by Nuge
Nuge wrote:Can someone please explain how i can get material previews of octane materials in my content browser, it was possible in previous versions but it seems impossible to achieve in V2.0, Please dont tell me to use the live DB (its workflow is very clunky)

Please help

Nuge

Can someone please shed some light on this problem, Aoktar is this a known problem that cannot be solved??

Nuge

Re: Version 2.00.xx - includes Macosx test version

Posted: Tue Jun 17, 2014 10:18 pm
by aoktar
Nuge wrote:
Nuge wrote:Can someone please explain how i can get material previews of octane materials in my content browser, it was possible in previous versions but it seems impossible to achieve in V2.0, Please dont tell me to use the live DB (its workflow is very clunky)

Please help

Nuge

Can someone please shed some light on this problem, Aoktar is this a known problem that cannot be solved??

Nuge
it was very hard problem. I had some succes with octane materials in some versions, but mix material system caused lot of problems in content browser. So i giveup and concentrated to our livedb window.