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				Re: Cinema4D version 2021.1.6-(R7) (Obselete stable) 19.11.2022
				Posted: Thu Dec 15, 2022 8:01 am
				by bepeg4d
				Please export the scene to Standalone in .orbx format, then use 
Standalone Studio+ 2021.1.7 to render the scene with more than 2x GPUs, and Network render:
Standalone Studio+ 2021.1.7:
https://render.otoy.com/customerdownloa ... _7_win.exe
Render-Node Studio+ 2021.1.7:
https://render.otoy.com/customerdownloa ... de_win.exe
ciao,
Beppe
 
			
					
				Re: Cinema4D version 2021.1.6-(R7) (Obselete stable) 19.11.2022
				Posted: Thu Dec 15, 2022 9:35 am
				by KeeWe
				Wait, what? Are you saying there isn't a network interface anymore for c4d plugin? This would be an absolut dealbreaker...
			 
			
					
				Re: Cinema4D version 2021.1.6-(R7) (Obselete stable) 19.11.2022
				Posted: Thu Dec 15, 2022 9:50 am
				by aoktar
				KeeWe wrote:Wait, what? Are you saying there isn't a network interface anymore for c4d plugin? This would be an absolut dealbreaker...
No, just saying there is a problem with 2021.1.6 build because of license changes. We have newer SDK and I'm making new build and release it after testing with Netrender support.
 
			
					
				Re: Cinema4D version 2021.1.6-(R7) (Obselete stable) 19.11.2022
				Posted: Thu Dec 15, 2022 10:22 am
				by KeeWe
				aoktar wrote:KeeWe wrote:Wait, what? Are you saying there isn't a network interface anymore for c4d plugin? This would be an absolut dealbreaker...
No, just saying there is a problem with 2021.1.6 build because of license changes. We have newer SDK and I'm making new build and release it after testing with Netrender support.
 
Ah alright, thx for the clarification. Glad to hear it's getting worked on. We are lucky to work on a project we don't have to rely on our farm, but if this would be a bigger problem, this bug would be a huge problem. A wonder people aren't going mad about this. 
 
Anyway, thanks for your work, looking forward to the updated release. 
