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Re: Non-offical Blender 2.56 plugin

Posted: Tue Jan 25, 2011 7:20 am
by yoyoz
@ everyone: I've posted a release that should work on all buids, using the 'old' method for accessing materials. Please give feedback for every type of object.

@ Geopapas: I've been using around 20 versions since 2.56a, so I've a different perception about what's new and not :-)

@ Qtoken : yes, Enrico has no time to run after changes, and yes there's no point not getting latest build when using a beta

@ Steveps3 : 34454 is old, I'm using 34480 at the moment :-) I do my best to support you, but my developement is driven by the version I use

@ Dave62 [private] : uncheck 'smooth' for your curve materials in Octane, that should do the trick.

some technical background about my understanding of the problem: during export the script gets from blender a copy of the object prepared for endering (with for instance modifiers applied and precisions levels for rendering, not viewing. With latest builds, materiasl are accessible for any type of object but 'META'. With older versions, some other kind of objects don't have their materials exposed on the prepared object. The patch uses materials from source object instead of transformed object. It may lead to problems if materials are affected by transforms, but this needs more testing than I can do alone.

Re: Non-offical Blender 2.56 plugin

Posted: Tue Jan 25, 2011 7:39 am
by yoyoz
BTW, don't go for latest build, everything is broken!
Stay below 34480 until I can fix.

Re: Non-offical Blender 2.56 plugin

Posted: Tue Jan 25, 2011 8:09 am
by steveps3
34454 is not old. I only downloaded it 2 days ago. I would suspect that with the nature of ubuntu, the developers bash out releases for it more often. The version I hve was the latest windows 7 64 bit release at the time. Plus the script didn't work for the standard 2.56a release.

You really need to concentrate on the actual release version of blender rather than SVN releases. It is the release version that most people will have and it is the release version that should work. There is no point having 20 versions of the exporter script which work with different versions of blender.

at work now so I won't be able to test any more until tonight.

Re: Non-offical Blender 2.56 plugin

Posted: Tue Jan 25, 2011 8:12 am
by thwak
Lionel,

First off, THANK YOU for this great plugin!

I am getting an error message when I try to render (see screenshot below). Using 2.56a and 0.84 on Win32.

Have I entered the Matrix? :lol:

UPDATE: 0.85 results in exact same behavior and error message in console.

Re: Non-offical Blender 2.56 plugin

Posted: Tue Jan 25, 2011 8:16 am
by steveps3
Sorry, that came across a bit snarly. It wasn't meant to be.

I do think that maybe your release stategy is starting to get a bit out of hand. Don't relese a new version of the exporter until it has been tested as well as it can be. I am always here to help you do some testing and I am sure that there are other which would be willing be become testers.

It is better to release fewer versions that are 100% than to throw out a version every few days which has people complaining on the forum.

Re: Non-offical Blender 2.56 plugin

Posted: Tue Jan 25, 2011 8:34 am
by tommy5
Thanks yoyoz!

Keep up the good work!
Cheers!
tommy

Re: Non-offical Blender 2.56 plugin

Posted: Tue Jan 25, 2011 9:04 am
by yoyoz
@ thwak: please ensure that youre not into the situation shown in the screenshot below. At the moment the 2 names must match because the UI requires the 'Camera2' stuff while the exporter the 'Camera' one. I'm working on it.
Capture-42.png

Re: Non-offical Blender 2.56 plugin

Posted: Tue Jan 25, 2011 9:15 am
by gaua
steveps3 wrote:
I do think that maybe your release stategy is starting to get a bit out of hand. Don't relese a new version of the exporter until it has been tested as well as it can be. I am always here to help you do some testing and I am sure that there are other which would be willing be become testers.

It is better to release fewer versions that are 100% than to throw out a version every few days which has people complaining on the forum.
I do not agree. It is non-official plugin and WE are testers(anyone who is using it).
If someone is complaining to it than he should use enricocerica's plugin(or older version yoyoz).
Yoyoz's strategy fits me because we have so much progress compare to official release.

Re: Non-offical Blender 2.56 plugin

Posted: Tue Jan 25, 2011 9:16 am
by yoyoz
steveps3 wrote:Sorry, that came across a bit snarly. It wasn't meant to be.

I do think that maybe your release stategy is starting to get a bit out of hand. Don't relese a new version of the exporter until it has been tested as well as it can be. I am always here to help you do some testing and I am sure that there are other which would be willing be become testers.

It is better to release fewer versions that are 100% than to throw out a version every few days which has people complaining on the forum.
No worries Steve, but you're missing an important point: I release new versions as soon as I can as every user here is considered as a tester. I'm sorry if some don't feel comfortable with that but the truth is they're using a beta modeler with a beta exporter to a beta render engine. Just you and me can't test all features and ensure they're all working before releasing - I definitely need users having problems for fixing them.

Don't forget that if I break something important you still can roll back to a previous version you were happy with. My goal is to have the exporter working for the version I'm using, which is just a nighly automatic build from the svn. I'm happy to maintain backward compatibility with 2.56a as much as I can, but this is not my focus.

Re: Non-offical Blender 2.56 plugin

Posted: Tue Jan 25, 2011 10:04 am
by gaua
yoyoz wrote:
steveps3 wrote: No worries Steve, but you're missing an important point: I release new versions as soon as I can as every user here is considered as a tester. (...) I definitely need users having problems for fixing them.

Don't forget that if I break something important you still can roll back to a previous version you were happy with.
Whoa! The same thoughts at the same time :P