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Re: Version 2.23.2 - RC4 (18.06.2015) - latest stable
Posted: Fri Jul 03, 2015 1:34 pm
by aoktar
bloodyriton wrote:aoktar wrote:bloodyriton wrote:
Hummm very strange, I used exactly the same scene, and also rebuild one, cuda is up to date...
But still the same
Any clues ?
This is my result and scene.
Ok, but I add a camera with an aperture of 5.
Look with the 2.21.1 it works, but not with the 2.23.2 r5
with aperture 2.21.1.PNG
with aperture 2.23.2 r5.PNG
Right but i didn't posted for this DOF issue. It was for illumination problem on shadows. Btw i hope that you don't think that it's a plugin issue.
Re: Version 2.23.2 - RC4 (18.06.2015) - latest stable
Posted: Fri Jul 03, 2015 2:16 pm
by bloodyriton
Sorry... But I think it is

Re: Version 2.23.2 - RC4 (18.06.2015) - latest stable
Posted: Fri Jul 03, 2015 2:40 pm
by aoktar
bloodyriton wrote:Sorry... But I think it is

So wrong idea. We can't change that how renderer calculates the images.
Re: Version 2.23.2 - R5 (30.06.2015) - latest stable
Posted: Fri Jul 03, 2015 3:33 pm
by bloodyriton
Dammit !

Re: Version 2.23.2 - R5 (30.06.2015) - latest stable
Posted: Fri Jul 03, 2015 3:54 pm
by aoktar
bloodyriton wrote:Dammit !


i'll talk to Marcus about this issue.
Re: Version 2.23.2 - R5 (30.06.2015) - latest stable
Posted: Mon Jul 06, 2015 6:34 am
by bloodyriton
Thanks Aoktar !
Re: Version 2.23.2 - R5 (30.06.2015) - latest stable
Posted: Mon Jul 06, 2015 10:05 am
by Pixelkingdom
I always get an outline when alpha is enabled. Don't know if this a problem or i do something wrong. But in the old version 2.22.2 i got a clean picture without any outlines.
In 2.32.2R5 i can't get a clean picture without the outline. Did i miss something?
Re: Version 2.23.2 - R5 (30.06.2015) - latest stable
Posted: Mon Jul 06, 2015 3:00 pm
by aoktar
Pixelkingdom wrote:I always get an outline when alpha is enabled. Don't know if this a problem or i do something wrong. But in the old version 2.22.2 i got a clean picture without any outlines.
In 2.32.2R5 i can't get a clean picture without the outline. Did i miss something?
If you take a look to "Keep Environment", it keeps background color in (alpha=0) pixels. In LV mixing of pixels that's generating this outline if you have a bright background. That's very logical result. Can you see where is the problem? Also always test that mixing of output with background on a compositing software. It can calculate this edges better than LV output.
Re: Version 2.23.2 - R5 (30.06.2015) - latest stable
Posted: Tue Jul 07, 2015 6:40 pm
by eyeonestudio
Freezing C4D when Octane Live Windows Active + Viewport (C4D Standard Renderer + Interactive Render Region).
OctanC4D 2.23.2 R5 (GTX Titan, Windows 8.1) + C4D R16.050

Re: Version 2.23.2 - R5 (30.06.2015) - latest stable
Posted: Wed Jul 08, 2015 8:01 pm
by aoktar
eyeonestudio wrote:Freezing C4D when Octane Live Windows Active + Viewport (C4D Standard Renderer + Interactive Render Region).
OctanC4D 2.23.2 R5 (GTX Titan, Windows 8.1) + C4D R16.050

It never have been supported. Interactive render regions's system is not fitting to our workflow.