Page 18 of 52
Re: Testing Beta 0.9x (SDK 1.20)
Posted: Wed Nov 20, 2013 5:39 pm
by aoktar
Augustronic wrote:Silverwing wrote:Even if you chance the camera´s shutter it reacts to that...
Can you elaborate a bit on that? I tried changing the cameras exposure (making it shorter) to reduce the amount of motionblur. It did not change anything at all but left the motionblur completely untouched. I'd really like to adjust how much motionblur I get in a frame but couldn't find a way to do so yet unfortunately.
you should change the shutter speed for that
Re: Testing Beta 0.9x (SDK 1.20)
Posted: Wed Nov 20, 2013 7:46 pm
by Augustronic
Ah in Cinemas PhysicalCam tab! Thank you very much. So many places to look for options

Re: Testing Beta 0.99e (SDK 1.20) *** UPDATED on 21.11.2013
Posted: Thu Nov 21, 2013 12:33 am
by SVITAdmin
Yay. Seeing as the Mac version has no r15 version, does it still support team render if used in r15?
Re: Testing Beta 0.99e (SDK 1.20) *** UPDATED on 21.11.2013
Posted: Thu Nov 21, 2013 12:36 am
by aoktar
SVITAdmin wrote:Yay. Seeing as the Mac version has no r15 version, does it still support team render if used in r15?
no, i'm looking for to overcome the build problems in mac R15
Re: Testing Beta 0.99e (SDK 1.20) *** UPDATED on 21.11.2013
Posted: Thu Nov 21, 2013 12:39 am
by SVITAdmin
aoktar wrote:SVITAdmin wrote:Yay. Seeing as the Mac version has no r15 version, does it still support team render if used in r15?
no, i'm looking for to overcome the build problems in mac R15
Understood. Hope it's easy to overcome. Our PCs are cranking away with team render, but it would be awesome to add the 4 titans on the macs.
Re: Testing Beta 0.99e (SDK 1.20) *** UPDATED on 21.11.2013
Posted: Thu Nov 21, 2013 8:26 am
by Pixelkingdom
Hi
Full installer link isnt working yet. And Aoktar when will it be possible to render particles?
Greets Pixelkingdom
Re: Testing Beta 0.99e (SDK 1.20) *** UPDATED on 21.11.2013
Posted: Thu Nov 21, 2013 10:05 am
by AndreaMannori
Hi, I found some issues in the live viewer:
no material update (for example: bump noise intensity ecc...)
no geometry udate (for example: timeline slides but nothing updates even with the mesh tag)
no motion blur
no render or gpu or texture stats
when creating Objects->Daylight : octane doesn't recognise the time tag
General issues:
No initialization for c4d R15 (with the older release)
Full installer link is down
Re: Testing Beta 0.99e (SDK 1.20) *** UPDATED on 21.11.2013
Posted: Thu Nov 21, 2013 12:31 pm
by aoktar
Pixelkingdom: You can do with geometry output now. More advance particle engine is planning. But it's not easy
renderfarmsrl: What's these man? Cannot see any correct report, sorry
Re: Testing Beta 0.99e (SDK 1.20) *** UPDATED on 21.11.2013
Posted: Thu Nov 21, 2013 12:40 pm
by toqua
New Version(0,99e) - same crash on my win8.1 64 with c4d 15 studio

toqua
Re: Testing Beta 0.99e (SDK 1.20) *** UPDATED on 21.11.2013
Posted: Thu Nov 21, 2013 12:52 pm
by maestro
When Octane will work with Cinema 4D R15?