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Re: Cinema 4D version 2019.1.5-R3 (Latest stable) 12.02.2020
Posted: Wed Apr 01, 2020 1:50 pm
by zoppo
Hi - I've found a bug: setting a texture to float is ignored.
Two of the textures are set to float, three are set to "Type: Normal", but the VRAM usage is the same:

Re: Cinema 4D version 2019.1.5-R3 (Latest stable) 12.02.2020
Posted: Wed Apr 01, 2020 9:58 pm
by bartolos
Hello,
FYI:
When using RENDER INSTANCES where the original (source) object is hidden under a null *and* the "ignore unused materials" render setting is enabled - the instances will get a random scene material assigned, instead of the materials assigned to the original (source) objects.
B.
Re: Cinema 4D version 2019.1.5-R3 (Latest stable) 12.02.2020
Posted: Mon Apr 06, 2020 8:09 pm
by Kalua
Hello, Aoktar:
I found a crash that happens everytime I toggle multiple images "Type". The backup .c4d file generated becomes useless as it crashes again as soon as C4D reopens it.
Re: Cinema 4D version 2019.1.5-R3 (Latest stable) 12.02.2020
Posted: Wed Apr 15, 2020 12:37 pm
by zoppo
So, is this going to be adressed? It is quite an important feature for saving Vram.
zoppo wrote:Hi - I've found a bug: setting a texture to float is ignored.
Two of the textures are set to float, three are set to "Type: Normal", but the VRAM usage is the same: