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Re: Non-offical Blender 2.56 plugin

Posted: Mon Jan 24, 2011 10:16 pm
by steveps3
I have noticed some oddness in the preview also. I was just putting it down to a glitch in blender but it might be a side effect of the script.

Re: Non-offical Blender 2.56 plugin

Posted: Mon Jan 24, 2011 10:17 pm
by steveps3
I have 2.56a

Re: Non-offical Blender 2.56 plugin

Posted: Mon Jan 24, 2011 10:37 pm
by yoyoz
@Steve: You definitely may have side effects if you use materials set before using the script if you had modified values that are not taken in account by Octane and only valid in blender. I've designed the material panels so they don't alter too much the existing values to avoid putting too much mess in your blend files. You should switch to blender render for looking at all material attributes and find what could be wrong.

@Sam: this is probably the same for you, but please try same thing without activating your 'special' option as it can only add extra side effects.

If you want to be sure, PM me a link from where I can download your blend file and I'll check if your problem is version-related - but not tonight, it's bed time :-)

Last be not the least, it is likely that as time passes you'll find it harder and harder to continue working with 2.56a. Some features will definitely not work anymore and it seems there will be no rollback from blender's dev about those recents changes. Go graphical.org! (except Ubuntu users of course, we have a ppa for daily svn builds...).

Re: Non-offical Blender 2.56 plugin

Posted: Mon Jan 24, 2011 11:06 pm
by GeoPappas
yoyoz wrote:Last be not the least, it is likely that as time passes you'll find it harder and harder to continue working with 2.56a. Some features will definitely not work anymore and it seems there will be no rollback from blender's dev about those recents changes.
I'm not sure I understand this statement. Can you please elaborate a little.

Re: Non-offical Blender 2.56 plugin

Posted: Mon Jan 24, 2011 11:20 pm
by dave62
GeoPappas wrote:
yoyoz wrote:Last be not the least, it is likely that as time passes you'll find it harder and harder to continue working with 2.56a. Some features will definitely not work anymore and it seems there will be no rollback from blender's dev about those recents changes.
I'm not sure I understand this statement. Can you please elaborate a little.
i think he means that the official 2.56a is to old and its better to use up to date builds from graphicall.org

Re: Non-offical Blender 2.56 plugin

Posted: Tue Jan 25, 2011 12:22 am
by GeoPappas
dave62 wrote:
GeoPappas wrote:
yoyoz wrote:Last be not the least, it is likely that as time passes you'll find it harder and harder to continue working with 2.56a. Some features will definitely not work anymore and it seems there will be no rollback from blender's dev about those recents changes.
I'm not sure I understand this statement. Can you please elaborate a little.
i think he means that the official 2.56a is to old and its better to use up to date builds from graphicall.org
Too old? It was just released less than less than 3 weeks ago.

Re: Non-offical Blender 2.56 plugin

Posted: Tue Jan 25, 2011 2:49 am
by Qtoken
Blender seems to be changing even faster while nearing the end of the current beta development cycle, Especially Blender's Application Programming Interface (API) as new features are added, and old ones removed.

That may be why Enrico has paused development of the official Blender export scripts for the short period as Blender nears the end of its 2.5 beta. The constant changes within Blender's outer application layers make any addon development a constant race to keep up with the now more frequent API and feature changes. -core functions of any application come first, before any of the flashy bits (addons, interfaces and features).

The latest pre-release versions of Blender are found at http://www.graphicall.org where the builds are at the "bleeding edge" of current features and bug fixes. *you will find bugs* - but sometimes its worth it for the new features and tools.

Re: Non-offical Blender 2.56 plugin

Posted: Tue Jan 25, 2011 6:33 am
by steveps3
but the defacto standard release of blender should be the one from blender.org. This is the version that the script SHOULD work for. This is the version that everyone has as standard. You can go to graphicall.org and download all sorts of crazy one off builds and I wouldn't expect the script to work for these, not vice versa.

Re: Non-offical Blender 2.56 plugin

Posted: Tue Jan 25, 2011 6:47 am
by steveps3
I just did a quick text export and when I look at the MTL file, this is all I get

# Material Count: 0

Re: Non-offical Blender 2.56 plugin

Posted: Tue Jan 25, 2011 7:01 am
by steveps3
I just did a quick text export and when I look at the MTL file, this is all I get

# Material Count: 0

I also have one of the latest builds (34454m) and I tried this using the revised exporter script. Exactly the same result.