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Re: Version 2.00.xx - includes Macosx test version
Posted: Sat Jun 14, 2014 12:17 pm
by aoktar
a few tests for X-Particles with motion trails
Re: Version 2.00.xx - includes Macosx test version
Posted: Sat Jun 14, 2014 12:52 pm
by ten
aoktar wrote:a few tests for X-Particles with motion trails
Looks good Ahmet, although I am not sure whats going on in xp1-default ???
ten
Re: Version 2.00.xx - includes Macosx test version
Posted: Sat Jun 14, 2014 1:08 pm
by aoktar
ten wrote:aoktar wrote:a few tests for X-Particles with motion trails
Looks good Ahmet, although I am not sure whats going on in xp1-default ???
ten
forget it, just a test.
Motion blur is not completed yet, nothing is perfect yet. I'll update in next days
Re: Version 2.00.xx - includes Macosx test version
Posted: Sun Jun 15, 2014 1:34 am
by Nuge
Can someone please explain how i can get material previews of octane materials in my content browser, it was possible in previous versions but it seems impossible to achieve in V2.0, Please dont tell me to use the live DB (its workflow is very clunky)
Please help
Nuge
Re: Version 2.00.xx - includes Macosx test version
Posted: Sun Jun 15, 2014 1:09 pm
by eyeonestudio
aoktar wrote:a few tests for X-Particles with motion trails
Hi aoktar
I Tested your Xp-tests.zip
open xp-motionblur.c4d
Motion Blur Is Working Good
But.. Stop at middle frame --> Restart New render
Particle is Gone.

I Posted Same Issue Before.

Re: Version 2.00.xx - includes Macosx test version
Posted: Sun Jun 15, 2014 1:39 pm
by aoktar
eyeonestudio wrote:aoktar wrote:a few tests for X-Particles with motion trails
Hi aoktar
I Tested your Xp-tests.zip
open xp-motionblur.c4d
Motion Blur Is Working Good
But.. Stop at middle frame --> Restart New render
Particle is Gone.

I Posted Same Issue Before.

do you remember my words before releasing? I said that's not completely finished. Also we have some more problems on motion blur. Instances and particles has several problems on different scenerios at the moment
Re: Version 2.00.xx - includes Macosx test version
Posted: Sun Jun 15, 2014 2:32 pm
by eyeonestudio
aoktar wrote:eyeonestudio wrote:aoktar wrote:a few tests for X-Particles with motion trails
Hi aoktar
I Tested your Xp-tests.zip
open xp-motionblur.c4d
Motion Blur Is Working Good
But.. Stop at middle frame --> Restart New render
Particle is Gone.

I Posted Same Issue Before.

do you remember my words before releasing? I said that's not completely finished. Also we have some more problems on motion blur. Instances and particles has several problems on different scenerios at the moment
Sorry for That... Just Reporting.

Thanks...
Re: Version 2.00.xx - includes Macosx test version
Posted: Sun Jun 15, 2014 2:38 pm
by aoktar
eyeonestudio wrote:
Sorry for That... Just Reporting.

Thanks...
No problem. Only problem we wanted to share the new features asap. Please share any findings, maybe someone can not be known by me.
- 2.0 can be used in production?
-> Yes if you are aware of this problems.
I'm working on, i'm going to fix all step-by-step. Motion blur implementation is very hard. Taking time.
Best,
Ahmet
Re: Version 2.00.xx - test version
Posted: Sun Jun 15, 2014 7:50 pm
by ashurao
Hi,
first, thanks for your work. Thanks for the mac release.
I've seen a bug (I supposed it's a bug) in the setting.
As you can see in the picture, C4D ask for the Octane.exe location, when I try to edit the file in the Standalone. But, I use a macintosh, and applications are not .exe but .app.
Re: Version 2.00.xx - test version
Posted: Mon Jun 16, 2014 8:15 am
by JessicaVines
Octane 2 is amazing team, I almost wet my pants when playing with motion blur and displacements in real time.
Thanks for releasing the Beta Ahmet. Feels really close to final in my initial testing...
2 questions though...(hate to sound ungrateful but...)
1) Any idea when motion blur for displaced objects/hair will come?
2) How far along will the full blown multi-pass system be here with reflection/shadows etc?...
Congrats to Octane Devs. I think we have a true game changer here guys.