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Re: Testing Beta 0.9x (SDK 1.20)

Posted: Tue Nov 19, 2013 1:00 am
by connartist
Standalone works. I'm running R15 and it happens even with the other plugins removed.

Re: Testing Beta 0.9x (SDK 1.20)

Posted: Tue Nov 19, 2013 1:47 am
by aoktar
connartist wrote:Standalone works. I'm running R15 and it happens even with the other plugins removed.
please check your private message

Re: Testing Beta 0.9x (SDK 1.20)

Posted: Tue Nov 19, 2013 9:01 pm
by shawnfrueh
Hey Aoktar, I've run into a problem with the octane image generators such as the marble/checker. When using the generators they seem to not obey the objects UV so as the object moves the material does not move with it. Along with that some of them don't display correctly in the viewport.

Re: Testing Beta 0.9x (SDK 1.20)

Posted: Tue Nov 19, 2013 9:22 pm
by aoktar
shawnfrueh wrote:Hey Aoktar, I've run into a problem with the octane image generators such as the marble/checker. When using the generators they seem to not obey the objects UV so as the object moves the material does not move with it. Along with that some of them don't display correctly in the viewport.
i know, this shaders are working on 3d coordinate system. We need support for 2d mapping for this. And i like to say next SDK has it.

Btw, I should say that i'll publish RC version before Final version in a few days.

Re: Testing Beta 0.9x (SDK 1.20)

Posted: Wed Nov 20, 2013 8:34 am
by uncia
Some question about "DayLight Environment" . Controls just don't work and never worked for me. Octane day system can be controlled only by rotating Light.?

Re: Testing Beta 0.9x (SDK 1.20)

Posted: Wed Nov 20, 2013 10:29 am
by SVITAdmin
uncia wrote:Some question about "DayLight Environment" . Controls just don't work and never worked for me. Octane day system can be controlled only by rotating Light.?
On the sun tag, go to the basic window and hit enable. Then the sun controls will work in conjunction with the octane sun tag. Not sure why it isn't enabled by default.

Re: Testing Beta 0.9x (SDK 1.20)

Posted: Wed Nov 20, 2013 12:11 pm
by artdude12
aoktar, will the release candidate (or final) support Team Render?

Thanks

Re: Testing Beta 0.9x (SDK 1.20)

Posted: Wed Nov 20, 2013 1:36 pm
by aoktar
artdude12 wrote:aoktar, will the release candidate (or final) support Team Render?

Thanks
yes

Re: Testing Beta 0.9x (SDK 1.20)

Posted: Wed Nov 20, 2013 1:52 pm
by artdude12
Thanks for the info.

Don't forget to get some sleep (almost 4am for you?).

Re: Testing Beta 0.9x (SDK 1.20)

Posted: Wed Nov 20, 2013 5:29 pm
by Augustronic
Silverwing wrote:Even if you chance the camera´s shutter it reacts to that...
Can you elaborate a bit on that? I tried changing the cameras exposure (making it shorter) to reduce the amount of motionblur. It did not change anything at all but left the motionblur completely untouched. I'd really like to adjust how much motionblur I get in a frame but couldn't find a way to do so yet unfortunately.