Re: Testing Beta 0.9x (SDK 1.20)
Posted: Tue Nov 19, 2013 1:00 am
Standalone works. I'm running R15 and it happens even with the other plugins removed.
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please check your private messageconnartist wrote:Standalone works. I'm running R15 and it happens even with the other plugins removed.
i know, this shaders are working on 3d coordinate system. We need support for 2d mapping for this. And i like to say next SDK has it.shawnfrueh wrote:Hey Aoktar, I've run into a problem with the octane image generators such as the marble/checker. When using the generators they seem to not obey the objects UV so as the object moves the material does not move with it. Along with that some of them don't display correctly in the viewport.
On the sun tag, go to the basic window and hit enable. Then the sun controls will work in conjunction with the octane sun tag. Not sure why it isn't enabled by default.uncia wrote:Some question about "DayLight Environment" . Controls just don't work and never worked for me. Octane day system can be controlled only by rotating Light.?
yesartdude12 wrote:aoktar, will the release candidate (or final) support Team Render?
Thanks
Can you elaborate a bit on that? I tried changing the cameras exposure (making it shorter) to reduce the amount of motionblur. It did not change anything at all but left the motionblur completely untouched. I'd really like to adjust how much motionblur I get in a frame but couldn't find a way to do so yet unfortunately.Silverwing wrote:Even if you chance the camera´s shutter it reacts to that...