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Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread

Posted: Tue Jun 01, 2010 6:23 pm
by face
The surface normals shown not ok on the exported obj...
Hm, when i export that with the softimage obj-export, it shows the same :?

When i import the mesh in Modo, it shows as in the images...
And, he has no UV´s :?

But now i must go to work...

face
With normals
With normals
Without normals
Without normals

Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread

Posted: Tue Jun 01, 2010 7:18 pm
by Amplitude
:shock: all right, done more testing with the .obj on my side:

- if I reimport an .obj made with the native xsi exporter i get this:
it looks correct, the normals are unaltered. It is correctly read by Mudbox too.
Wire.jpg
- if I reimport an .obj made with the new exporter however all I get is a flat line :? (same in Mudbox so it's not XSI)
mudboxOBJ.jpg
so there is definitely something strange about the .obj normals output.
but be it with your plugin exported .obj or native .obj (manually loaded in octane) ... in Octane with both I get the same shading/smoothing error. :|

however if I manually import the .obj into octane (both native or plugin) and unckeck the option "use OBJ normals if supplied" , it renders fine without errors.

thanks for your help anyway.

Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread

Posted: Wed Jun 02, 2010 1:02 am
by mlody47
got problems too :(

Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread

Posted: Wed Jun 02, 2010 1:03 am
by mlody47
whos watch is it ?? :) looks nice

Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread

Posted: Wed Jun 02, 2010 4:20 am
by face
When i use the original obj-export with the option "User Normals" and reload it in Softimage, but see the image...

face

Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread

Posted: Wed Jun 02, 2010 5:09 am
by r10k
I haven't looked into how normals are being calculated, but I just wanted to say the fact we can now export out subdivs is awesome :D I really didn't expect that.

Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread

Posted: Wed Jun 02, 2010 10:18 am
by Amplitude
I found the solution!

This was my fault. The error in the normals export was caused by a rotation (-180°) applied to the left part of the wristband. I zeroed the rotation by freezing the transforms before export and now the normals are OK in Octane.
Weird.jpg
Fixed.jpg
pfiuu, I can have a drink on that one! :roll:

ps: that's my watch mlody47

Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread

Posted: Wed Jun 02, 2010 11:01 am
by face
Yes, i have seen that too and i found a solution without freezing ;)

face

Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread

Posted: Wed Jun 02, 2010 11:07 am
by face
Seems to work correct ;)
Some rotation, some +/- scaling.

face

Re: Beta 2.2 RC1: SoftImage XSI plugin testing thread

Posted: Wed Jun 02, 2010 11:22 am
by face
SubD´s also working with +/- scales and rotations :)

face