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Re: Cinema4D version 2022.1.1-R5 (Latest stable) 12.05.2023

Posted: Wed May 17, 2023 12:09 pm
by J.C

Code: Select all

Visible on scattering volumes
is missing in Octane emission in latest R5 build.

Re: Cinema4D version 2022.1.1-R5 (Latest stable) 12.05.2023

Posted: Wed May 17, 2023 10:01 pm
by miohn
shaddam wrote:
baghbanikm wrote:why in this version , ican't render finally and don't save my Passes in EXR(octane)
always my render stuck in passes render

i have had this when using custom AOV's / comping in octane, i originally thought it was a deadline issue but turning off "show passes" when doing the final render seems to fix this issue, using 2022.1.1-r4

Good Tip!

Need to watch this a bit longer, but unchecking "show passes" seams to fix this problem!

Thanks
Mike

Re: Cinema4D version 2022.1.1-R5 (Latest stable) 12.05.2023

Posted: Wed May 17, 2023 10:10 pm
by aoktar
J.C wrote: Another effector that is very easy to track. Octane area light. When it is present it causes restarts when clicking objects in Object manager. When the light is disabled it does not restart.
I think you didn't understand the logic and problems on my explanations. Do not spend your time with these, nothing to do on this topic. Just disable geometry updates if you don't want a restart on rendering.

Re: Cinema4D version 2022.1.1-R5 (Latest stable) 12.05.2023

Posted: Thu May 18, 2023 8:42 am
by J.C
aoktar wrote:
J.C wrote: Another effector that is very easy to track. Octane area light. When it is present it causes restarts when clicking objects in Object manager. When the light is disabled it does not restart.
I think you didn't understand the logic and problems on my explanations. Do not spend your time with these, nothing to do on this topic. Just disable geometry updates if you don't want a restart on rendering.
I've tried the same simple scene in RedShift in C4D. Restarts doesn't happen in Redshift the same as in Octane.

Re: Cinema4D version 2022.1.1-R5 (Latest stable) 12.05.2023

Posted: Thu May 18, 2023 9:06 am
by aoktar
J.C wrote:
aoktar wrote:
J.C wrote: Another effector that is very easy to track. Octane area light. When it is present it causes restarts when clicking objects in Object manager. When the light is disabled it does not restart.
I think you didn't understand the logic and problems on my explanations. Do not spend your time with these, nothing to do on this topic. Just disable geometry updates if you don't want a restart on rendering.
I've tried the same simple scene in RedShift in C4D. Restarts doesn't happen in Redshift the same as in Octane.
Please share your simple scenes, I'll compare with RS

Re: Cinema4D version 2022.1.1-R5 (Latest stable) 12.05.2023

Posted: Thu May 18, 2023 1:34 pm
by J.C
My scene has two boxes, one plane and one Octane area light. This is my simple scene where the issue happens.

Re: Cinema4D version 2022.1.1-R5 (Latest stable) 12.05.2023

Posted: Thu May 18, 2023 1:56 pm
by aoktar
J.C wrote:My scene has two boxes, one plane and one Octane area light. This is my simple scene where the issue happens.
We don't this issue with very simply scene like you say. Please record a full screen video to show it

Re: Cinema4D version 2022.1.1-R5 (Latest stable) 12.05.2023

Posted: Thu May 18, 2023 3:10 pm
by J.C
Here is video with the issue and C4D file I used to illustrate this.
refresh issue.mp4
(6.46 MiB) Downloaded 1499 times
update issueC4D.zip
(79.02 KiB) Downloaded 67 times

Re: Cinema4D version 2022.1.1-R5 (Latest stable) 12.05.2023

Posted: Sat May 20, 2023 12:31 pm
by mingmingAS
This version cannot output multi-channel

Re: Cinema4D version 2022.1.1-R5 (Latest stable) 12.05.2023

Posted: Sun May 21, 2023 1:31 pm
by Aleksei
The render layer option doesn't work in this release.
In this example render the cude on the left has Layer ID 2.