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Re: Version 2.16.2 - Latest stabile release

Posted: Mon Feb 09, 2015 9:22 am
by momade
Hey Aoktar.

Im using Rednerpasses and I am wondering if I am doing a mistake with my Z-depth-pass. If you look at the image below you see, that the leaves of the trees don't show the alpha. The depth shows the pure geometry. Is this an expected behaviour or am i missing something?

Re: Version 2.16.2 - Latest stabile release

Posted: Fri Feb 13, 2015 2:13 pm
by used2bgordy
It seems that render region renders different samples than whole frame in live view.
Render region is much cleaner than the whole frame with the same max samples.

Or is there a setting I am missing?

Artur

Re: Version 2.16.2 - Latest stabile release

Posted: Fri Feb 13, 2015 2:25 pm
by aoktar
used2bgordy wrote:It seems that render region renders different samples than whole frame in live view.
Render region is much cleaner than the whole frame with the same max samples.

Or is there a setting I am missing?

Artur
yes, there is a relationship like that: has a ratio of amount of rendered pixels. In picture viewer, i'm using this ratio to convert maxsamples to new values to matchup same noise levels.

Re: Version 2.16.2 - Latest stabile release

Posted: Fri Feb 13, 2015 2:43 pm
by used2bgordy
So,

How can I match the maxsample count quality of the render region with the regular render, because I need the same result on the final render.

Artur

Re: Version 2.16.2 - Latest stabile release

Posted: Fri Feb 13, 2015 2:47 pm
by aoktar
used2bgordy wrote:So,

How can I match the maxsample count quality of the render region with the regular render, because I need the same result on the final render.

Artur
That's the thing that i try to explain. No need to do anything. It will change the value for this.