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Re: Version 2.00.xx - includes Macosx test version

Posted: Fri Jun 13, 2014 2:27 pm
by aoktar
I'm doing some additions to network part. A settings window and some extra info for network progress

Re: Version 2.00.xx - includes Macosx test version

Posted: Fri Jun 13, 2014 2:36 pm
by eyeonestudio
How to Network Rendering ?
(Limited 12 GPU - Including Master Station)

0. Master (C4D, Not Standalone. No Need Standalone)
Check YOUR IP Address (This is Octane Master IP)

1. Slave
Install octane standalone

2. Slave
Run Command Prompt(Run As Administrator)
Change Dir c:\program files\OTOY\OctaneRender 2.00\
Run Command
octane_slave --net-master-port 21000 --net-master-address Your_IP
(ex : octane_slave --net-master-port 21000 --net-master-address 192.168.0.24)
Auto Change Daemon Scan Range 192.168.0.1 ~ 192.168.0.254

3. Master
Run C4D. Open Live Viewer. Check Menu > Updates > Network Rendering
ReRun C4D. That's IT...

Thanks...Aoktar(Ahmet), Fooze

NET.jpg

Re: Version 2.00.xx - includes Macosx test version

Posted: Fri Jun 13, 2014 3:04 pm
by aoktar
234 Mb/sec. Great! thanks eyeonestudio

Re: Version 2.00.xx - includes Macosx test version

Posted: Fri Jun 13, 2014 8:17 pm
by ralf_breninek
Just wanted to say Thanks to Aoktar / Ahmet for his work and also the support team for their quick response. Because I bought the 2.0 upgrade two days ago but did not get a new password, contacted the support that night and got one yesterday already. So I just got back home from work a few hours ago and was able to run first tests with 2.0 :D

Re: Version 2.00.xx - includes Macosx test version

Posted: Fri Jun 13, 2014 10:38 pm
by eyeonestudio
Octane Motion Blur With X-Particles (No Motion blur Everything is OK)

90 Frame X-Particles Simulation (With Cache)
Play C4D Timeline With Octane... Slow But No Error

Stop the play. Restart New Render Button.
Octane Error : No Vertex
After Octane Malfunction (Not Freeze)

Re: Version 2.00.xx - includes Macosx test version

Posted: Sat Jun 14, 2014 8:30 am
by bphoton
Hair render.. sorry maybe i missed the topic but i can't render Hair shader on XParticles Trail.... is it possible or does it only work on the Hair object only ...
By the way everything's working fine here on Mac OSX Maverick with an Nvidia 680 mac edition... the displacement is simply amazing Well done and congratulation !!!!

Re: Version 2.00.xx - includes Macosx test version

Posted: Sat Jun 14, 2014 8:53 am
by indexofrefraction
hm shouldnt there be a link to the 2.0 WINDOWS version, too in the first post?

Re: Version 2.00.xx - includes Macosx test version

Posted: Sat Jun 14, 2014 9:36 am
by ten
bphoton wrote:Hair render.. sorry maybe i missed the topic but i can't render Hair shader on XParticles Trail.... is it possible or does it only work on the Hair object only ...
By the way everything's working fine here on Mac OSX Maverick with an Nvidia 680 mac edition... the displacement is simply amazing Well done and congratulation !!!!
This does work, you need to make a hair object >> add hair to child of the xp trail object. Then you need to play with the hair guide settings, try changing root to spline guides and test from there.

ten

Re: Version 2.00.xx - includes Macosx test version

Posted: Sat Jun 14, 2014 12:07 pm
by bphoton
many thanks i'm gonna get it this afternoon

Re: Version 2.00.xx - includes Macosx test version

Posted: Sat Jun 14, 2014 12:15 pm
by aoktar
indexofrefraction wrote:hm shouldnt there be a link to the 2.0 WINDOWS version, too in the first post?
it's on downloads section no longer