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Re: Cinema4D version 2022.1.1-R5 (Latest stable) 12.05.2023

Posted: Mon May 15, 2023 8:34 am
by baghbanikm
aoktar wrote:
miohn wrote:
baghbanikm wrote:why in this version , ican't render finally and don't save my Passes in EXR(octane)
always my render stuck in passes render



I have exactly same problem for weeks!
Sometimes it works, sometimes it stucks in "Displaying xxx Pass.
(Win 11, Asus ProArt Z790, 192 GB Ram, 13900K, R 2023 and Octane 2022.1.1 R5)

regards
Mike
It looks like a random problem, but never occured on our systems. My estimation is that about some changes on C4D versions. Which C4D version are you using?
i'm using the 2023.2.1 c4d

now i turn off the Render aov and my render finish correctly .

and yesterday i was test render in low samples ( like 20 samples ) and render is finish correctly

Re: Cinema4D version 2022.1.1-R5 (Latest stable) 12.05.2023

Posted: Mon May 15, 2023 8:43 am
by aoktar
baghbanikm wrote: i'm using the 2023.2.1 c4d

now i turn off the Render aov and my render finish correctly .

and yesterday i was test render in low samples ( like 20 samples ) and render is finish correctly
Could you send me the scene by PM which is not working well without changing anything?

Re: Cinema4D version 2022.1.1-R5 (Latest stable) 12.05.2023

Posted: Mon May 15, 2023 10:12 am
by Toche
If it can help, I have this issue for several builds that some passes are not saved when I use a path like on your screenshot (renders/$prj/$prj). Sometimes it works, somtimes not.
But passes are always well saved if I use the full path.(Y:\WORK\xxx\renders\$prj\$prj)

Re: Cinema4D version 2022.1.1-R5 (Latest stable) 12.05.2023

Posted: Mon May 15, 2023 4:40 pm
by baghbanikm
Toche wrote:If it can help, I have this issue for several builds that some passes are not saved when I use a path like on your screenshot (renders/$prj/$prj). Sometimes it works, somtimes not.
But passes are always well saved if I use the full path.(Y:\WORK\xxx\renders\$prj\$prj)
i'm tested this way . but didn't work for me

Re: Cinema4D version 2022.1.1-R5 (Latest stable) 12.05.2023

Posted: Tue May 16, 2023 1:56 pm
by J.C
The "Geometry check" option when rendering in Live viewer is oversensitive. It restarts render without any reason. If a tag or object is being selected in Object Manages it immediately restarts render. It should do this when there is a change in geometry, transform change, material or tag edit etc.

edit. It even restarts when I click on layer names in material manager

Re: Cinema4D version 2022.1.1-R5 (Latest stable) 12.05.2023

Posted: Tue May 16, 2023 9:19 pm
by aoktar
J.C wrote:The "Geometry check" option when rendering in Live viewer is oversensitive. It restarts render without any reason. If a tag or object is being selected in Object Manages it immediately restarts render. It should do this when there is a change in geometry, transform change, material or tag edit etc.

edit. It even restarts when I click on layer names in material manager
It's not like that. There are several effectors, etc. in C4D which are causing update messages. It happens even you click somewhere in viewport or managers. You can check it via default Renderer in viewport. I have many times answered this kind of questions.

Re: Cinema4D version 2022.1.1-R5 (Latest stable) 12.05.2023

Posted: Tue May 16, 2023 10:12 pm
by J.C
aoktar wrote:
J.C wrote:The "Geometry check" option when rendering in Live viewer is oversensitive. It restarts render without any reason. If a tag or object is being selected in Object Manages it immediately restarts render. It should do this when there is a change in geometry, transform change, material or tag edit etc.

edit. It even restarts when I click on layer names in material manager
It's not like that. There are several effectors, etc. in C4D which are causing update messages. It happens even you click somewhere in viewport or managers. You can check it via default Renderer in viewport. I have many times answered this kind of questions.
Clicking an object in manager should no trigger an update, don't you agree?
If you are aware of the issue why it is not resolved? This is quite irritating. In Blender it does not happen.

Re: Cinema4D version 2022.1.1-R5 (Latest stable) 12.05.2023

Posted: Tue May 16, 2023 10:47 pm
by jayroth2020
J.C., Ahmet stated that Cinema 4D causes many of these updates, and this is out of his control. This is a known issue regarding Cinema 4D, unfortunately. No one is disagreeing that the updating is undesirable. There is only so much that he can do...

Re: Cinema4D version 2022.1.1-R5 (Latest stable) 12.05.2023

Posted: Wed May 17, 2023 5:36 am
by aoktar
J.C wrote:
aoktar wrote:
J.C wrote:The "Geometry check" option when rendering in Live viewer is oversensitive. It restarts render without any reason. If a tag or object is being selected in Object Manages it immediately restarts render. It should do this when there is a change in geometry, transform change, material or tag edit etc.

edit. It even restarts when I click on layer names in material manager
It's not like that. There are several effectors, etc. in C4D which are causing update messages. It happens even you click somewhere in viewport or managers. You can check it via default Renderer in viewport. I have many times answered this kind of questions.
Clicking an object in manager should no trigger an update, don't you agree?
If you are aware of the issue why it is not resolved? This is quite irritating. In Blender it does not happen.
It's not solvable. Blender is not Cinema 4D. I don't know how Blender designed and works internally, but C4D has own handicaps to fight!
In C4D, many generator Objects are having virtual Cache and Deform Cache which are generated unvisibly when a deformer assigned. Some are getting re-generated on every small interaction. C4D's dirty flags are not reliable in the cases and object pointers are getting changed. There are not a really working way to know objects are not updated or updated. I spent years to find ways to make it better, it's my best. Tell me if you know better ways to do it superior.

Re: Cinema4D version 2022.1.1-R5 (Latest stable) 12.05.2023

Posted: Wed May 17, 2023 8:43 am
by shaddam
baghbanikm wrote:why in this version , ican't render finally and don't save my Passes in EXR(octane)
always my render stuck in passes render

i have had this when using custom AOV's / comping in octane, i originally thought it was a deadline issue but turning off "show passes" when doing the final render seems to fix this issue, using 2022.1.1-r4