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Re: Version 2.00.xx - includes Macosx test version
Posted: Thu Jun 12, 2014 5:41 pm
by shawnfrueh
I figured out the problem. You have to make sure standalone does not have a scene loaded in it. the update is really quick between checking the slaves and the plugin adding them. It would be really nice to not have to open standalone to do this.
I still run into a few problems with connecting to slaves, some computers will see them while others wont.
Another issue I ran into is that the limit seams to be 11 cards? and sometimes even though the slave is connected it wont be used. I think this is a standalone problem.
Re: Version 2.00.xx - includes Macosx test version
Posted: Thu Jun 12, 2014 6:20 pm
by eyeonestudio
Thanks... All Feature Lightning Speed
Displacement Need Edge Continuity. But Ok.
NetworkRender (GPU DR) Not Friendly.
Want Standalone Network Render Setting Page into C4DOctane Setting
Need More Control Page.
Most Office Have Internet Connection. Using Router.
Maybe Router Problem. My guess
First Running Octane Standalone.See below
Daemon Scan Subnet is Router Range. Not Local Net Range
If Using Router... C4DOctane Scanning Subnet Only Router Range. (My guess)
You can change Scan Subnet in Standalone.
But C4Doctane Have No Control Page.
We need control Page C4DOctane.
Re: Version 2.00.xx - includes Macosx test version
Posted: Thu Jun 12, 2014 11:52 pm
by emer_pl
Hello Ahmet,
first of all thank you for the hard work you've done!
I've tested some of your samples, and motion blur selected in camera tag causing geometry disappear in random way. Both live viewer and picture viewer are affected by this issue.
With motion blur off but update mesh in object tag selected can't render with 'resent
only updated object'. objects are disappearing in the same way as I mentioned above.
synchronisation on geo. updates checked 'on'
Hair render in most cases is faster and smoother using standard c4d engine, is it gonna to be faster (pre-render preparation process)?
It's probably a fantasy but if we could use the best of two worlds and use hairs as the post effect like bloom/glare stuff?... I know, a fantasy.
--
Tested on Mac 10.9.2 C4D R15.037.
Re: Version 2.00.xx - includes Macosx test version
Posted: Fri Jun 13, 2014 12:46 am
by aoktar
emer_pl wrote:Hello Ahmet,
first of all thank you for the hard work you've done!
I've tested some of your samples, and motion blur selected in camera tag causing geometry disappear in random way. Both live viewer and picture viewer are affected by this issue.
With motion blur off but update mesh in object tag selected can't render with 'resent
only updated object'. objects are disappearing in the same way as I mentioned above.
synchronisation on geo. updates checked 'on'
Hair render in most cases is faster and smoother using standard c4d engine, is it gonna to be faster (pre-render preparation process)?
It's probably a fantasy but if we could use the best of two worlds and use hairs as the post effect like bloom/glare stuff?... I know, a fantasy.
--
Tested on Mac 10.9.2 C4D R15.037.
Hmm, i get a few more reports from Macos people. Macos version can has some problems on motion blur. Essentialy, i expect that must behaves exactly same as Windows version. I'll check this issues.
I wrote down some notes about hair process. C4D's hair process is not designed to work with some gpu renderer. So i use some hacked ways to acces hair data. We can start to hair rendering after c4d's hair effect is completed. This causes some time loss. So i wrote that you should set some parameters of Hair Video Post. I can look some ways to make it faster.
That's all at the moment. Thanks
Re: Version 2.00.xx - includes Macosx test version
Posted: Fri Jun 13, 2014 5:19 am
by FooZe
shawnfrueh wrote:I figured out the problem. You have to make sure standalone does not have a scene loaded in it. the update is really quick between checking the slaves and the plugin adding them. It would be really nice to not have to open standalone to do this.
I still run into a few problems with connecting to slaves, some computers will see them while others wont.
Another issue I ran into is that the limit seams to be 11 cards? and sometimes even though the slave is connected it wont be used. I think this is a standalone problem.
I have been giving this a go myself.
I think because the plugin does not have the network rendering interface (that i could find!), using the daemon on the slaves is hit and miss (you are probably just effectively using the standalone to get the daemon on the remote machine to start a slave, which by chance is connecting to C4D rather than the standalone because it was the first thing to start listening on port 21000).
I found the only way I could get the slave GPU's working in C4D was to run the slave explicitly pointing it to the master machine.
When you run the plugin with networking enabled, it will most likely use the default port of 21000 to listen on.
Then run the slave on the remote machine like this: octane_slave.exe --net-master-port 21000 --net-master-address MASTER_IP_ADDRESS_GOES_HERE
eg:
c:\program files\OTOY\OctaneRender 2.00\octane_slave --net-master-port 21000 --net-master-address 192.168.1.20
thanks
chris.
Re: Version 2.00.xx - includes Macosx test version
Posted: Fri Jun 13, 2014 6:33 am
by barant
I noticed the "Output Preview" is not implemented in V2 of the c4d plugin. Will this feature be enabled, or was it taken out for a specific reason?
Re: Version 2.00.xx - includes Macosx test version
Posted: Fri Jun 13, 2014 9:56 am
by NVN
hey aoktar!
is there a chance to get only on metalic-materials a post effect?
For example:
i have a shaver and the metalic head needs some glare power....but only the head,nothing else.
Re: Version 2.00.xx - includes Macosx test version
Posted: Fri Jun 13, 2014 1:51 pm
by virtualzapp
Hi Ahmet,
On Mac OS version, when you want to edit the scene in the standalone version from c4d plugin, the path is pointing to a .exe application oops ;o)
Anyway at this stage great work you did ;o)
Cheers
Regis
Re: Version 2.00.xx - includes Macosx test version
Posted: Fri Jun 13, 2014 1:53 pm
by aoktar
barant wrote:I noticed the "Output Preview" is not implemented in V2 of the c4d plugin. Will this feature be enabled, or was it taken out for a specific reason?
it has been removed due redundancy. Picture viewer is good for that.
Re: Version 2.00.xx - includes Macosx test version
Posted: Fri Jun 13, 2014 2:20 pm
by eyeonestudio
FooZe wrote:shawnfrueh wrote:I figured out the problem. You have to make sure standalone does not have a scene loaded in it. the update is really quick between checking the slaves and the plugin adding them. It would be really nice to not have to open standalone to do this.
I still run into a few problems with connecting to slaves, some computers will see them while others wont.
Another issue I ran into is that the limit seams to be 11 cards? and sometimes even though the slave is connected it wont be used. I think this is a standalone problem.
I have been giving this a go myself.
I think because the plugin does not have the network rendering interface (that i could find!), using the daemon on the slaves is hit and miss (you are probably just effectively using the standalone to get the daemon on the remote machine to start a slave, which by chance is connecting to C4D rather than the standalone because it was the first thing to start listening on port 21000).
I found the only way I could get the slave GPU's working in C4D was to run the slave explicitly pointing it to the master machine.
When you run the plugin with networking enabled, it will most likely use the default port of 21000 to listen on.
Then run the slave on the remote machine like this: octane_slave.exe --net-master-port 21000 --net-master-address MASTER_IP_ADDRESS_GOES_HERE
eg:
c:\program files\OTOY\OctaneRender 2.00\octane_slave --net-master-port 21000 --net-master-address 192.168.1.20
thanks
chris.
You Are Genius...... It's Working
Thanks....
