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Re: Testing Beta 0.9x (SDK 1.20)

Posted: Fri Nov 15, 2013 12:57 pm
by SVITAdmin
aoktar wrote:Hi,
a video for TeamRender support of R15. It seems smoothly working

[vimeo]http://www.vimeo.com/79464295[/vimeo]
Interesting. is it necessary to overwrite kernel settings for this to work?

Re: Testing Beta 0.9x (SDK 1.20)

Posted: Fri Nov 15, 2013 1:17 pm
by aoktar
no need

Re: Testing Beta 0.9x (SDK 1.20)

Posted: Fri Nov 15, 2013 1:54 pm
by dinf
How did you get the clients to work? In R14 netrender one needs C4D pluign *plus* full Octane standalone per client. Will there be a different solution? I saw a typical demo overlay in some pictures here.

Re: Testing Beta 0.9x (SDK 1.20)

Posted: Fri Nov 15, 2013 2:10 pm
by aoktar
dinf wrote:How did you get the clients to work? In R14 netrender one needs C4D pluign *plus* full Octane standalone per client. Will there be a different solution? I saw a typical demo overlay in some pictures here.
it's done very easy and i did in first try. Only need a R15. I keep open a Cinema4d on client and server found it. you haven't to copy textures, C4D does it for you.

Re: Testing Beta 0.9x (SDK 1.20)

Posted: Fri Nov 15, 2013 2:48 pm
by artdude12
Just to clarify, just need to have R15 Team Render on each client Or R15 Team Render + Octane C4d plugin on each client?

Re: Testing Beta 0.9x (SDK 1.20)

Posted: Fri Nov 15, 2013 2:51 pm
by aoktar
artdude12 wrote:Just to clarify, just need to have R15 Team Render on each client Or R15 Team Render + Octane C4d plugin on each client?
yes you need second plugin for other machine

Re: Testing Beta 0.9x (SDK 1.20)

Posted: Fri Nov 15, 2013 3:28 pm
by krzychuc4d
is it working with octane c4d plug 0.96 or next plugin release ?

Re: Testing Beta 0.9x (SDK 1.20)

Posted: Fri Nov 15, 2013 4:03 pm
by aoktar
krzychuc4d wrote:is it working with octane c4d plug 0.96 or next plugin release ?
no, it's new for wip version.

Re: Testing Beta 0.9x (SDK 1.20)

Posted: Fri Nov 15, 2013 8:14 pm
by SVITAdmin
A note about team render for when this build or final build becomes available. It works amazingly great. However, if you are using HOT4D, or TurbulenceFD (with the workaround) on the host machine, Team render will not work. I'm sure there are other plugins that will crash it. One thing i have noticed about these two particular plugins, is that they require files to be in the root C4D folder. Not sure if that is the issue. This only seems to be an issue with the host computer. The render nodes seem to not be affected.

These plugins are not an issue if you are rendering on just one machine (not Team render)

Pumping out a 2k sequence right now on two PC's with 4 Titans each. TR is flying through it. :D :mrgreen:

Re: Testing Beta 0.9x (SDK 1.20)

Posted: Fri Nov 15, 2013 8:19 pm
by dinf
aoktar wrote:yes you need second plugin for other machine
Thanks, that was my question :)

Are there planned special priced client packages therefore in the future, like '5 TR clients for 150' or something like that?