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Re: Beta 0.3.4 released (Actual version)
Posted: Sun Apr 21, 2013 11:46 pm
by aoktar
Druzic wrote:I can do it privately to help with development. Its kinda a trade secret right now...
Also, is there a way to work with alpha channel masked materials in the current version? Seems like I'm missing something...
Just PM me and I will explain further.
ok. You can work in ImageTexture shaders with Alpha option.
Re: Beta 0.3.4 released (Actual version)
Posted: Mon Apr 22, 2013 3:10 am
by Druzic
Yes. I saw you do it in the Alpha version demo :
http://www.youtube.com/watch?v=cGGrgG48K6s
But there you did it with C4D materials. When I loaded existing C4D files the material did not appear in the live view? Which material works best?
Re: Beta 0.3.4 released (Actual version)
Posted: Mon Apr 22, 2013 7:54 am
by aoktar
Octane material Opacity slots with imagetexture works as you want.
Re: Beta 0.3.4 released (Actual version)
Posted: Mon Apr 22, 2013 9:26 am
by Kito
Hi Aoktar!
Congrats on an awsome plug-in
I have noticed an issue with the textures. It seems that the plug exports every texture in the scene always, even if some of the geometry is turned off (red dots in the object manager).
How do you show one of the textures in the viewport if you are using the octane mix material. It show up completely white?
Maybe I'm doing something wrong?
BUT otherwise it REALLY rocks!
Thanks in advance.
Kim
Re: Beta 0.3.4 released (Actual version)
Posted: Mon Apr 22, 2013 9:55 am
by aoktar
Kito wrote:Hi Aoktar!
Congrats on an awsome plug-in
I have noticed an issue with the textures. It seems that the plug exports every texture in the scene always, even if some of the geometry is turned off (red dots in the object manager).
How do you show one of the textures in the viewport if you are using the octane mix material. It show up completely white?
Maybe I'm doing something wrong?
BUT otherwise it REALLY rocks!
Thanks in advance.
Kim
Thanks, great to hear this. Not evalute texture usage. Maybe a good optimisation. Also opengl previews works limited this vers. Until improved
Re: Beta 0.3.4 released (Actual version)
Posted: Mon Apr 22, 2013 10:30 am
by Kito
Ok thanks
--Kim
Re: Beta 0.3.4 released (Actual version)
Posted: Mon Apr 29, 2013 12:32 pm
by acc24ex
..umm - can I download a demo version somewhere? - I don't see any links in downloads or anywhere..
I am actually interested how the plugin performs in c4d now, (since I switched to 3dmax because of the live plugin)
- noticed a load/save to .ocs from a c4d octane video somwhere - can you save into .ocs - if yes - this should be applied to all octane live plugins, cause it just makes it more interoperable
Re: Beta 0.3.4 released (Actual version)
Posted: Mon Apr 29, 2013 1:09 pm
by aoktar
acc24ex wrote:..umm - can I download a demo version somewhere? - I don't see any links in downloads or anywhere..
I am actually interested how the plugin performs in c4d now, (since I switched to 3dmax because of the live plugin)
- noticed a load/save to .ocs from a c4d octane video somwhere - can you save into .ocs - if yes - this should be applied to all octane live plugins, cause it just makes it more interoperable
Not yet. I'll publish soon. If you impatient, i can give a test version.
Load/Save Ocs is implementing still. Has some problems this moment.
Save Ocs and Load in standalone will be available.
Also Save from standalone and Load Ocs for materials will be available in first step.
Re: Beta 0.3.4 released (Old version)
Posted: Mon Apr 29, 2013 3:41 pm
by NVN
Hi aoktar,
first of all, a very nice plugin.
But:
Is there a way to support Carbon Scatter or Surface Spread Shaders??
Its important for coloring some Treesinstances (Colorvariation).
And:
to use 1 Picture as Background and 1 Physical Sky for the light?
Greets NICK
Re: Beta 0.3.4 released (Old version)
Posted: Mon Apr 29, 2013 4:10 pm
by aoktar
NVN wrote:Hi aoktar,
first of all, a very nice plugin.
But:
Is there a way to support Carbon Scatter or Surface Spread Shaders??
Its important for coloring some Treesinstances (Colorvariation).
And:
to use 1 Picture as Background and 1 Physical Sky for the light?
Greets NICK
i have tried carbon scatter demo. A problem was mapping. Did you give any try?
Direct support of node based shaders is not possible this moment. Also the mograph color shader. Because that is node based.
Background and foreground picture renderings will be available soon