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Re: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017
Posted: Fri Jan 19, 2018 3:50 am
by fpajonk
Ahmet, it has been a while since an update. Are we going to see 3.1 next?
Re: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017
Posted: Fri Jan 19, 2018 9:14 pm
by aoktar
fpajonk wrote:Ahmet, it has been a while since an update. Are we going to see 3.1 next?
Can't give much details but it will be like this most likely.
3.08->3.09->3.10
Re: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017
Posted: Sat Jan 20, 2018 2:12 pm
by Studio21
Is there an ETA on a fix for the instance ID bug? I know its a core bug...but its been a while and still no fix
Re: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017
Posted: Sat Jan 20, 2018 2:25 pm
by aoktar
Studio21 wrote:Is there an ETA on a fix for the instance ID bug? I know its a core bug...but its been a while and still no fix
It's fine on next sdk(3.08-test7) which i have, but we hold it atm. Sorry!
Re: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017
Posted: Sat Jan 20, 2018 2:59 pm
by VVG
how long to wait for an answer?
its bug or limitation?
viewtopic.php?f=86&t=64910
Re: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017
Posted: Sat Jan 20, 2018 11:08 pm
by aoktar
Takes time if you have a lot of work and it needs more investigation.
Re: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017
Posted: Sun Jan 21, 2018 7:38 am
by VVG
aoktar wrote:
Takes time if you have a lot of work and it needs more investigation.
now I understand that you are studying this problem
Thanks
Re: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017
Posted: Mon Jan 22, 2018 8:38 pm
by leehenshall
Is there a way to use a projection with the OSL texture in C4D?
The
OSL Flake texture has had a projection pin added over in the OSL forum so that triplanar mapping can be achieved. It works in Standalone...However when I try this in the C4D implementation the OSL node doesn't seem to have any input pins.
Link to OSL Flake Projection addition.
viewtopic.php?f=33&t=63905&start=10
Is this a mistake on my part or is it a current limitation with OSL in the C4D plugin?
Re: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017
Posted: Thu Jan 25, 2018 2:39 am
by zinogino
Hi,
Just a small request for the next release, is it possible to rework the lock resolution in IPR?
The locked resolution always end up in-correct whenever I send my scene and restart.
ex:
Locked Resolution at 0.5
pause IPR
Restart IPR locked resolution jumps, have to dial back to 0.5
Thanks
Re: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017
Posted: Thu Jan 25, 2018 11:17 am
by VVG
zinogino wrote:Hi,
Just a small request for the next release, is it possible to rework the lock resolution in IPR?
The locked resolution always end up in-correct whenever I send my scene and restart.
Thanks
+1