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Re: Cinema4D version 2021.1-(R4) (Stable 2021) 03.12.2021
Posted: Fri Dec 03, 2021 4:10 pm
by aoktar
moebius wrote:EXR(Octane) does not save? there is no picture in the renderoutputfolder. There is a Picture if i save out TIFF.
Try with English characters
Re: Cinema4D version 2021.1-(R4) (Stable 2021) 03.12.2021
Posted: Fri Dec 03, 2021 4:28 pm
by moebius
aoktar wrote:moebius wrote:EXR(Octane) does not save? there is no picture in the renderoutputfolder. There is a Picture if i save out TIFF.
Try with English characters
gosh.
gosh!!!
THANKS.
Re: Cinema4D version 2021.1-(R4) (Stable 2021) 03.12.2021
Posted: Wed Dec 08, 2021 8:43 pm
by LFedit
Cryptomatte Object Node Name seems to have some weird behavior. In the past I've use Material Node Name, and Object Node Name for the ability to select just about anything I would need in my scenes. I've set up a simple scene to show what's weird. The Object Node Name is only separating into two layers, LayerID1 and anything other than LayerID1.
Am I missing something that's changed, or is it possible this is a bug?
Re: Cinema4D version 2021.1-(R4) (Stable 2021) 03.12.2021
Posted: Wed Dec 08, 2021 9:12 pm
by aoktar
LFedit wrote:Cryptomatte Object Node Name seems to have some weird behavior. In the past I've use Material Node Name, and Object Node Name for the ability to select just about anything I would need in my scenes. I've set up a simple scene to show what's weird. The Object Node Name is only separating into two layers, LayerID1 and anything other than LayerID1.
Am I missing something that's changed, or is it possible this is a bug?
The attachment simpleCryptomatte_test.zip is no longer available
Re: Cinema4D version 2021.1-(R4) (Stable 2021) 03.12.2021
Posted: Wed Dec 08, 2021 9:55 pm
by LFedit
Great thank you!
is there a way to use the Object ID layer as a matte source for Cryptomatte?
Re: Cinema4D version 2021.1-(R4) (Stable 2021) 03.12.2021
Posted: Thu Dec 09, 2021 9:07 am
by moebius
use Crypto Layer "Instance" for each Object?
Re: Cinema4D version 2021.1-(R4) (Stable 2021) 03.12.2021
Posted: Thu Dec 09, 2021 3:45 pm
by LFedit
awesome thank you. This all works perfectly.
Re: Cinema4D version 2021.1-(R4) (Stable 2021) 03.12.2021
Posted: Sun Dec 12, 2021 7:43 pm
by thanulee
Hi I think I found a bug or this setup is breaking.
See video issue here:
https://www.dropbox.com/s/yl3iwy4g56422 ... .webm?dl=0
The black stones shouldnt be black. I also tried with instance node and add the cloner as particle, but still its black.
Scene file:
https://www.dropbox.com/s/dfr2r37yo7v23 ... e.c4d?dl=0
Cheers!
Re: Cinema4D version 2021.1-(R4) (Stable 2021) 03.12.2021
Posted: Mon Dec 13, 2021 1:42 am
by nycjunglist
Hey aoktar,
It seems that the only way to add a Diffuse/Specular Toon Ramp is from the buttons in the Toon tab for a Toon material. If you try to connect the nodes manually, they won't connect.
(Animated GIF attached)
Re: Cinema4D version 2021.1-(R4) (Stable 2021) 03.12.2021
Posted: Tue Dec 14, 2021 2:42 am
by FelipeCortes
in 2021.1 R3,cryptomate ignore "invert option" in render layer