Page 13 of 20
Re: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017
Posted: Sat Jan 06, 2018 8:25 pm
by VVG
aoktar wrote:VVG wrote:the same problems in the 3.07 version
Be aware that emissons need correct face normals. Or use double sided emisson.
ok. apparently octane has its own logic, unlike other GPU render programs
in cycles4d and redshift works without problems
Re: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017
Posted: Sat Jan 06, 2018 8:57 pm
by aoktar
VVG wrote:the same problems in the 3.07 version
Be aware that emissons need correct face normals. Or use double sided emisson.
Re: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017
Posted: Wed Jan 10, 2018 4:47 pm
by Nando_The_Fly_Design
Aoktar great update!
I've been playing with the Uber material (Solo mode is a great feature!). I understand that this is a way to avoid using the material mix and have all the necessary materials in one.
From what I can see, it is not possible to use a transformation node in the sub-materials.
Will it be possible in the future to use transformation nodes in sub-materials?
In this way, you could create a material with logos with only one Uber materia.
Thanks.
Re: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017
Posted: Wed Jan 10, 2018 10:40 pm
by aoktar
Nando_The_Fly_Design wrote:Aoktar great update!
I've been playing with the Uber material (Solo mode is a great feature!). I understand that this is a way to avoid using the material mix and have all the necessary materials in one.
From what I can see, it is not possible to use a transformation node in the sub-materials.
Will it be possible in the future to use transformation nodes in sub-materials?
In this way, you could create a material with logos with only one Uber materia.
Thanks.
You should use transform on texture level not material. You can use uber for mixing logos or whatever you do with mix materials. Another way is to using material stacking for logos.
Re: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017
Posted: Thu Jan 11, 2018 1:15 am
by stuz0r
I think I've found what may be a bug.
When I go to render a scene in the picture viewer, it usually hangs with a black screen indefinitely in the picture viewer. To solve this I have to use task manager to close C4D. When I reopen the scene and hit the render button again, it renders to the picture viewer just fine.
Just wanted to let you know.
Thanks for all your hard work Aoktar!
Re: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017
Posted: Thu Jan 11, 2018 10:18 pm
by Bbotable
Hey, just finished up a project with the new Toon shader. Client LOVED the look. Thanks for all of your hard work
Re: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017
Posted: Mon Jan 15, 2018 6:19 pm
by Nando_The_Fly_Design
aoktar wrote:Nando_The_Fly_Design wrote:Aoktar great update!
I've been playing with the Uber material (Solo mode is a great feature!). I understand that this is a way to avoid using the material mix and have all the necessary materials in one.
From what I can see, it is not possible to use a transformation node in the sub-materials.
Will it be possible in the future to use transformation nodes in sub-materials?
In this way, you could create a material with logos with only one Uber materia.
Thanks.
You should use transform on texture level not material. You can use uber for mixing logos or whatever you do with mix materials. Another way is to using material stacking for logos.
received, gracias!
Re: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017
Posted: Tue Jan 16, 2018 5:29 am
by Studio21
Hi ahmet,
a small request:
please change the color of the single materials of the uber material header. that light text on yellow is a little hard to read
Thx
Guy
Re: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017
Posted: Tue Jan 16, 2018 5:44 pm
by aoktar
Studio21 wrote:Hi ahmet,
a small request:
please change the color of the single materials of the uber material header. that light text on yellow is a little hard to read
Thx
Guy
Yup, no problem. I'm still working on improvements on uber. It has max 12 material inputs now.
Re: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017
Posted: Tue Jan 16, 2018 9:19 pm
by imcalledandy
I'd love to test this with my subscription! Any closer to a stable release?