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Re: Version 2.24.2-R2 (22.01.2016) - Latest stable

Posted: Tue Jan 26, 2016 9:13 pm
by Rickky
no problem here with french version.
My config vista 64'bits, 64 go RAM, 3 titan black
C4D R16 last update

Re: Version 2.24.2-R2 (22.01.2016) - Latest stable

Posted: Wed Jan 27, 2016 4:05 pm
by renderingz
I'm noticing a few bugs here and there on this release related to live viewer crashes when altering materials:

Altering the texture projection settings of a gradient in the diffuse channel causes the LV and cinema to freeze with no recovery regularly.

Changing values in the blackbody emission texture of luminous materials within a mix material that is blended with a dirt texture crashes the LV and cinema to freeze with no recovery regularly.

Motion blur and DOF are enabled on the octane camera, as well is camera imager, and post effects.

I'm running c4d r15 on windows 7

Re: Version 2.24.2-R2 (22.01.2016) - Latest stable

Posted: Wed Jan 27, 2016 5:00 pm
by fuchsundvogel
sometimes i am getting a crash when i change the kernel in octane setting.

here is one bugreport.zip

is this helpful?
if you want the scene also please PM me so i can send you a link oktar.

Re: Version 2.24.2-R2 (22.01.2016) - Latest stable

Posted: Wed Jan 27, 2016 5:27 pm
by aoktar
fuchsundvogel wrote:sometimes i am getting a crash when i change the kernel in octane setting.

here is one bugreport.zip

is this helpful?
if you want the scene also please PM me so i can send you a link oktar.
Yes, If you can capture a video of crash and send me the scene. Thanks!

Re: Version 2.24.2-R2 (22.01.2016) - Latest stable

Posted: Wed Jan 27, 2016 6:27 pm
by fuchsundvogel
aoktar wrote:
fuchsundvogel wrote:sometimes i am getting a crash when i change the kernel in octane setting.

here is one bugreport.zip

is this helpful?
if you want the scene also please PM me so i can send you a link oktar.
Yes, If you can capture a video of crash and send me the scene. Thanks!
sent you a link in PM

Re: Version 2.24.2-R2 (22.01.2016) - Latest stable

Posted: Mon Feb 01, 2016 2:41 pm
by HSR
Hi
I wonder where the "render layer" option is, in the octane settings, for viewing in live viewer. This is a feature I use very often, but it seems to have dissapeared in this latest version?

Re: Version 2.24.2-R2 (22.01.2016) - Latest stable

Posted: Mon Feb 01, 2016 2:42 pm
by aoktar
HSR wrote:Hi
I wonder where the "render layer" option is, in the octane settings, for viewing in live viewer. This is a feature I use very often, but it seems to have dissapeared in this latest version?
moved to render settings.

Re: Version 2.24.2-R2 (22.01.2016) - Latest stable

Posted: Mon Feb 01, 2016 3:01 pm
by HSR
aoktar wrote:
HSR wrote:Hi
I wonder where the "render layer" option is, in the octane settings, for viewing in live viewer. This is a feature I use very often, but it seems to have dissapeared in this latest version?
moved to render settings.
Yes, I can see it in the render settings and it works when I render to picture viewer, but for preview purposes it was very nice to be able to see this in the live viewer. Is this something we can have back?

Re: Version 2.24.2-R2 (22.01.2016) - Latest stable

Posted: Mon Feb 01, 2016 3:08 pm
by aoktar
HSR wrote:
aoktar wrote:
HSR wrote:Hi
I wonder where the "render layer" option is, in the octane settings, for viewing in live viewer. This is a feature I use very often, but it seems to have dissapeared in this latest version?
moved to render settings.
Yes, I can see it in the render settings and it works when I render to picture viewer, but for preview purposes it was very nice to be able to see this in the live viewer. Is this something we can have back?
I have removed it because of some critisms about making confusion to people. People wish to have just one control.

Re: Version 2.24.2-R2 (22.01.2016) - Latest stable

Posted: Mon Feb 01, 2016 3:54 pm
by HSR
aoktar wrote: I have removed it because of some critisms about making confusion to people. People wish to have just one control.

Ok. I would really love to get this feature back. I use it all the time. Its a BIG time saver for seperating objects and testing out lighting/materials/mask etc without having to render the entire scene in the live viewer - or wasting time render to picture viewer while your testing...
May I suggest to work in a feature to make the live viewer render the same as the picture viewer. So when I define my render layer in the render settings, this is what will render in the live-viewer? That way there will be no confusion about control.

awesome plugin though! getting some pretty nice results in a fraction of the time :)