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Re: OctaneRender® for Poser (Windows) - build 1.25 [TEST]

Posted: Tue Jan 14, 2014 12:34 pm
by CorDox
One minor issue(happens with default Andy as well). Moving the "daylight" around doesn't cause the render to update unless I first switch to texture environment and then back to daylight. Using version 1.25.0.17

Re: OctaneRender® for Poser (Windows) - build 1.25 [TEST]

Posted: Tue Jan 14, 2014 7:03 pm
by face_off
One minor issue(happens with default Andy as well). Moving the "daylight" around doesn't cause the render to update unless I first switch to texture environment and then back to daylight. Using version 1.25.0.17
I think the 1.20 light structure is in your default rendertarget. New scene->run plugin->change from daylight to texture environment->daylight->rightclick->Save as Default.

Or you can delete your rendertarget.por file (same location as config.xml).

Paul

Re: OctaneRender® for Poser (Windows) - build 1.25 [TEST]

Posted: Wed Jan 15, 2014 3:49 pm
by morphious2013
where do I download the stand alone 1.25? Thanks.

Re: OctaneRender® for Poser (Windows) - build 1.25 [TEST]

Posted: Wed Jan 15, 2014 5:30 pm
by RGUS
morphious2013 wrote:where do I download the stand alone 1.25? Thanks.
Right here...
http://render.otoy.com/forum/viewforum.php?f=33

Re: OctaneRender® for Poser (Windows) - build 1.25 [TEST]

Posted: Fri Jan 17, 2014 11:50 pm
by Fanzhomas
When I use the texture environment comes a perfect picture. As soon as I change the rotation remains the image grainy even after x samples. Only when I press refresh a normal render builds up. This is very laborious in complex scenes because I like to illuminate with texture environment and the rotation is essential.


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Re: OctaneRender® for Poser (Windows) - build 1.25 [TEST]

Posted: Sat Jan 18, 2014 12:17 am
by face_off
When I use the texture environment comes a perfect picture. As soon as I change the rotation remains the image grainy even after x samples. Only when I press refresh a normal render builds up. This is very laborious in complex scenes because I like to illuminate with texture environment and the rotation is essential.
Have you deleted you default rendertarget settings as recommended in the release notes at the top of this thread? It's possible that your default rendertarget is a 1.20 version, which is not working right with 1.25.

Paul

Re: OctaneRender® for Poser (Windows) - build 1.25 [TEST]

Posted: Sat Jan 18, 2014 10:09 am
by Fanzhomas
face_off wrote:
When I use the texture environment comes a perfect picture. As soon as I change the rotation remains the image grainy even after x samples. Only when I press refresh a normal render builds up. This is very laborious in complex scenes because I like to illuminate with texture environment and the rotation is essential.
Have you deleted you default rendertarget settings as recommended in the release notes at the top of this thread? It's possible that your default rendertarget is a 1.20 version, which is not working right with 1.25.

Paul
I have deleted the default render setings (in the release notes I could not read anything about default render target settings, maybe I'm blind) but the problem still exists.

Re: OctaneRender® for Poser (Windows) - build 1.25 [TEST]

Posted: Sat Jan 18, 2014 10:19 am
by face_off
I have deleted the default render setings (in the release notes I could not read anything about default render target settings, maybe I'm blind) but the problem still exists.
You are right - I appear to have deleted that line!

Could you pls try exporting the scene to Octane Standalone, and then see if rotating the map in Standalone is giving you the same issue? That way we will know if it's an Octane issue or a plugin issue.

Also, does turning Importance Sampling off then on help?

Paul

Re: OctaneRender® for Poser (Windows) - build 1.25 [TEST]

Posted: Sat Jan 18, 2014 3:24 pm
by wimvdb
I noticed the rotation and refresh problem as well.
It turned out to be probable old settings. I had rendered that scene before a long time ago in an older version of Octane. Changing to environment and back to daylight cured the problem.

One reason why I think this was an old settings problem was because the sundir value was "sunlight direction" and not the rotation values

Re: OctaneRender® for Poser (Windows) - build 1.25 [TEST]

Posted: Sat Jan 18, 2014 5:13 pm
by Fanzhomas
face_off wrote:
I have deleted the default render setings (in the release notes I could not read anything about default render target settings, maybe I'm blind) but the problem still exists.
You are right - I appear to have deleted that line!

Could you pls try exporting the scene to Octane Standalone, and then see if rotating the map in Standalone is giving you the same issue? That way we will know if it's an Octane issue or a plugin issue.

Also, does turning Importance Sampling off then on help?

Paul
I have exported the scene to OctaneRender 1.26, but the problem was there 1:1 as in the plugin. But off and on the importance sampling according to a rotation helps to smooth the image.
But I think it should still work even without such actions.

Thomas