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Re: Version 2.23.2 - RC2 (05.06.2015) - latest stable

Posted: Wed Jun 10, 2015 1:20 pm
by artdude12
This is really nice!

Re: Version 2.23.2 - RC2 (05.06.2015) - latest stable

Posted: Wed Jun 10, 2015 3:29 pm
by momade
Hi.
I'm a huge fan of automatic mode!

would it be possible to implement the following:

1: if adding new objects to the scene to make them automaticly appear in LV.
2: changing different materials in LV on the fly without reloading the scene.

Keep it up! Your work is super duper great as it has always been!
mo

Re: Version 2.23.2 - RC2 (05.06.2015) - latest stable

Posted: Wed Jun 10, 2015 4:16 pm
by aoktar
momade wrote:Hi.
I'm a huge fan of automatic mode!

would it be possible to implement the following:

1: if adding new objects to the scene to make them automaticly appear in LV.
2: changing different materials in LV on the fly without reloading the scene.

Keep it up! Your work is super duper great as it has always been!
mo
Thanks but this sounds to me something wrong! Because it should work as you said. This mode is for that actually and makes movable the all current or new objects . When you add/modify new objects or materials that's will be updated in renderer.

Re: Version 2.23.2 - RC2 (05.06.2015) - latest stable

Posted: Wed Jun 10, 2015 6:00 pm
by momade
aoktar wrote:
momade wrote:Hi.
I'm a huge fan of automatic mode!

would it be possible to implement the following:

1: if adding new objects to the scene to make them automaticly appear in LV.
2: changing different materials in LV on the fly without reloading the scene.

Keep it up! Your work is super duper great as it has always been!
mo
Thanks but this sounds to me something wrong! Because it should work as you said. This mode is for that actually and makes movable the all current or new objects . When you add/modify new objects or materials that's will be updated in renderer.

strange. thats what i thought too. and it did not work for a heavy scene that im working on. then i made a new scene to test if it would work there and it still did not work. i will have a closer look again tomorrow, as i was a bit in a hurry before.

Re: Version 2.23.2 - RC3 (11.06.2015) - latest stable

Posted: Wed Jun 10, 2015 9:24 pm
by aoktar
Hi guys,
Plugin has been updated to RC3. Enjoy it!

Re: Version 2.23.2 - RC3 (11.06.2015) - latest stable

Posted: Thu Jun 11, 2015 8:47 am
by sadece
Thank you Ahmet. I just wonder and saying as an idea; possible to add a "check for updates" button into plugin. it would be useful but not a must :)

Re: Version 2.23.2 - RC3 (11.06.2015) - latest stable

Posted: Thu Jun 11, 2015 11:04 am
by prehabitat
What ? And miss all the goss' on the forums? :)

Re: Version 2.23.2 - RC2 (05.06.2015) - latest stable

Posted: Fri Jun 12, 2015 8:23 am
by momade
momade wrote:
aoktar wrote:
momade wrote:Hi.
I'm a huge fan of automatic mode!

would it be possible to implement the following:

1: if adding new objects to the scene to make them automaticly appear in LV.
2: changing different materials in LV on the fly without reloading the scene.

Keep it up! Your work is super duper great as it has always been!
mo
Thanks but this sounds to me something wrong! Because it should work as you said. This mode is for that actually and makes movable the all current or new objects . When you add/modify new objects or materials that's will be updated in renderer.

strange. thats what i thought too. and it did not work for a heavy scene that im working on. then i made a new scene to test if it would work there and it still did not work. i will have a closer look again tomorrow, as i was a bit in a hurry before.

so i just forgot to 'enable' the mode. just hat 'automatic' enabled.
oups.

Re: Version 2.23.2 - RC3 (11.06.2015) - latest stable

Posted: Fri Jun 12, 2015 10:02 am
by momade
hey aoktar.

when using cinema-shader i.e. noise. when starting LV or 'rendert o picture viewer' the noise gets rendered according to the 'c4d-shader-settings'.

here the question:
do c4d-shaders ALWAYS get rendered? i mean every single time LV or 'rendert o picture viewer' is used?
or do they get stored somewhere on HDD for faster acess if unchanged?

it would be great if octane just checks if changes had been done and only rerenders in that case. shaders that remain unchanged could be saved to the tex folder with a certain naming convetion...


what do you think?

Re: Version 2.23.2 - RC3 (11.06.2015) - latest stable

Posted: Fri Jun 12, 2015 10:58 am
by aoktar
momade wrote:hey aoktar.

when using cinema-shader i.e. noise. when starting LV or 'rendert o picture viewer' the noise gets rendered according to the 'c4d-shader-settings'.

here the question:
do c4d-shaders ALWAYS get rendered? i mean every single time LV or 'rendert o picture viewer' is used?
or do they get stored somewhere on HDD for faster acess if unchanged?

it would be great if octane just checks if changes had been done and only rerenders in that case. shaders that remain unchanged could be saved to the tex folder with a certain naming convetion...


what do you think?
Hey,
i'm using a method to check and update any material or textures in render sessions. Also C4D shaders will be updated when only tweaked. But plugin always refreshs on start of a render session. After this explanations, i'm not sure stability of your advice. This cannot be reliable way, but first let's see 3.0. It will bring custom shaders, so we can directly implement this c4d shaders in gpu.