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				Re: OctaneRender™ for Blender 2.06 - 6.0 Win [TEST]
				Posted: Wed Oct 15, 2014 8:14 am
				by EricSerpi
				I'm the only one with a displacement problem ? level of details working fine for you guys ?
			 
			
					
				Re: OctaneRender™ for Blender 2.06 - 6.0 Win [TEST]
				Posted: Wed Oct 15, 2014 1:29 pm
				by Garquitectos
				EricSerpi wrote:I'm the only one with a displacement problem ? level of details working fine for you guys ?
Me too...
 
			
					
				Re: OctaneRender™ for Blender 2.06 - 6.0 Win [TEST]
				Posted: Wed Oct 15, 2014 2:45 pm
				by Phantom107
				'ERROR! Check console for error messages.'
Where exactly can I find this console?
			 
			
					
				Re: OctaneRender™ for Blender 2.06 - 6.0 Win [TEST]
				Posted: Wed Oct 15, 2014 3:28 pm
				by Garquitectos
				Displacement works for me now...  

 
			
					
				Re: OctaneRender™ for Blender 2.06 - 6.0 Win [TEST]
				Posted: Wed Oct 15, 2014 7:20 pm
				by EricSerpi
				How did you make it work Garquitectos ?
			 
			
					
				Re: OctaneRender™ for Blender 2.06 - 6.0 Win [TEST]
				Posted: Wed Oct 15, 2014 8:36 pm
				by Phantom107
				I'm wondering it too, as the displacement comes up completely black for me aswell...
			 
			
					
				Re: OctaneRender™ for Blender 2.06 - 6.0 Win [TEST]
				Posted: Wed Oct 15, 2014 8:44 pm
				by aLeXXtoR
				Phantom107 wrote:I'm wondering it too, as the displacement comes up completely black for me aswell...
Maybe you should attach your scene here and we could look at it to find a problem? 

For me displacement started to work out of box.
 
			
					
				Re: OctaneRender™ for Blender 2.06 - 6.0 Win [TEST]
				Posted: Wed Oct 15, 2014 8:44 pm
				by EricSerpi
				Phantom107 you need to unwrap UV first  

 
			
					
				Re: OctaneRender™ for Blender 2.06 - 6.0 Win [TEST]
				Posted: Wed Oct 15, 2014 8:50 pm
				by EricSerpi
				For me it's like that with a 8k texture... seems to be in 256x256... and level of details don't work
 
			
					
				Re: OctaneRender™ for Blender 2.06 - 6.0 Win [TEST]
				Posted: Wed Oct 15, 2014 9:05 pm
				by Phantom107
				I am doing architectural rendering, and I am using the 'Octane Box Projection' node to create the UVW for me essentially... in 99% of the cases this works very well. So I guess I need an actual UV map instead of a Box Projection by Octane? Cause without displacement it's working just fine. 
 
 
