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Re: OctaneRender™ for Blender 2.06 - 6.0 Win [TEST]
Posted: Wed Oct 15, 2014 8:14 am
by EricSerpi
I'm the only one with a displacement problem ? level of details working fine for you guys ?
Re: OctaneRender™ for Blender 2.06 - 6.0 Win [TEST]
Posted: Wed Oct 15, 2014 1:29 pm
by Garquitectos
EricSerpi wrote:I'm the only one with a displacement problem ? level of details working fine for you guys ?
Me too...
Re: OctaneRender™ for Blender 2.06 - 6.0 Win [TEST]
Posted: Wed Oct 15, 2014 2:45 pm
by Phantom107
'ERROR! Check console for error messages.'
Where exactly can I find this console?
Re: OctaneRender™ for Blender 2.06 - 6.0 Win [TEST]
Posted: Wed Oct 15, 2014 3:28 pm
by Garquitectos
Displacement works for me now...

Re: OctaneRender™ for Blender 2.06 - 6.0 Win [TEST]
Posted: Wed Oct 15, 2014 7:20 pm
by EricSerpi
How did you make it work Garquitectos ?
Re: OctaneRender™ for Blender 2.06 - 6.0 Win [TEST]
Posted: Wed Oct 15, 2014 8:36 pm
by Phantom107
I'm wondering it too, as the displacement comes up completely black for me aswell...
Re: OctaneRender™ for Blender 2.06 - 6.0 Win [TEST]
Posted: Wed Oct 15, 2014 8:44 pm
by aLeXXtoR
Phantom107 wrote:I'm wondering it too, as the displacement comes up completely black for me aswell...
Maybe you should attach your scene here and we could look at it to find a problem?

For me displacement started to work out of box.
Re: OctaneRender™ for Blender 2.06 - 6.0 Win [TEST]
Posted: Wed Oct 15, 2014 8:44 pm
by EricSerpi
Phantom107 you need to unwrap UV first

Re: OctaneRender™ for Blender 2.06 - 6.0 Win [TEST]
Posted: Wed Oct 15, 2014 8:50 pm
by EricSerpi
For me it's like that with a 8k texture... seems to be in 256x256... and level of details don't work
Re: OctaneRender™ for Blender 2.06 - 6.0 Win [TEST]
Posted: Wed Oct 15, 2014 9:05 pm
by Phantom107
I am doing architectural rendering, and I am using the 'Octane Box Projection' node to create the UVW for me essentially... in 99% of the cases this works very well. So I guess I need an actual UV map instead of a Box Projection by Octane? Cause without displacement it's working just fine.
