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Re: Version 2.00.xx - includes Macosx test version
Posted: Thu Jun 12, 2014 11:43 am
by Bolos
Ahh! Sorry. Need to check those files.
Fine now!
And thank you again, great work (as usual).
Re: Version 2.00.xx - includes Macosx test version
Posted: Thu Jun 12, 2014 11:53 am
by slash
Hi aoktar,
I see the hair in the live viewer but not when I edit in Standalone or render in C4D. Am I missing a step?
Re: Version 2.00.xx - includes Macosx test version
Posted: Thu Jun 12, 2014 11:58 am
by aoktar
slash wrote:Hi aoktar,
I see the hair in the live viewer but not when I edit in Standalone or render in C4D. Am I missing a step?
no, we can't transfer the hair to SA. Don't forget to check my 2.0 samples. Hair is same on Picture Viewer as should be.
Re: Version 2.00.xx - includes Macosx test version
Posted: Thu Jun 12, 2014 12:35 pm
by pxlntwrk
Hi ,
very great update bravo,
i can make work DR whith c4d plugg only when the standalone is running too..
there is a way to make it work without run standalone same time?
there is a thing i cant understand in the manual :
"SETUP FOR NET RENDERING
NET client wants to read preferences file of Octane Render
You should copy oct.dat file from c:\Users\USERNAME\AppData\Roaming\MAXON\Cinema4Dr15_ABCDEFGH
directory of Cinema 4D
to c:\Users\USERNAME\AppData\Roaming\MAXON\Cinema4Dr15_ABCDEFGH\
Also relative texture maps shall be in a texture path of Octane Settings" ????
thanks
Re: Version 2.00.xx - includes Macosx test version
Posted: Thu Jun 12, 2014 12:43 pm
by TBA3D_70
Working nicely on mac, now
Great work. Thanks Ahmet!
Re: Version 2.00.xx - includes Macosx test version
Posted: Thu Jun 12, 2014 12:51 pm
by pxlntwrk
ok sorry it works now.
i just copy octane.dat from plugg dir to to root c4d folder, but when i uncheck net rendering in octane pluggin dialog, i have to restart c4d to reconnect my slaves after...

Re: Version 2.00.xx - includes Macosx test version
Posted: Thu Jun 12, 2014 1:15 pm
by Ron
Hi Ahmet,
thank you for releasing V2.0 as a Beta - this is awesome!
Just tried hair and it works good but C4D crashes when using architectural grass. Is it incompatible yet?
Best - Ron
BTW: I had to pay for the plugin update while others didn't. Waiting for a reply from OTOY for my mail to support ...
Re: Version 2.00.xx - includes Macosx test version
Posted: Thu Jun 12, 2014 1:15 pm
by TBA3D_70
On mac 10.9.3 with R15.057 -> I´ve problems with material updater process. It won´t work.
And also in some old scenes -> it doesn´t show all the geometry objects. Strange behaviors.
Re: Version 2.00.xx - includes Macosx test version
Posted: Thu Jun 12, 2014 1:30 pm
by SVITAdmin
Some old scenes that work perfectly in 1.54, create a render failure in 2.0.
Got both the Windows and Mac plug-ins working (though i'm going back to 1.54, because of the above issue until i can work on all new scenes).
I got the Mac using GPU's from my PC. 6 Titans works out well.

Once i get the 2.0 plugin installed on the other PC and Mac, then i'll be in heaven. I could use both PC's cards on my Mac in theory for a total of 10 Titans. That sounds fun.
Shame we can't use the Mac cards on the network though. Is that a possible future thing?
Everything new, but the displacement breaking some geometry (which has already been addressed) seems to work great.
Great job man!!!
Re: Version 2.00.xx - includes Macosx test version
Posted: Thu Jun 12, 2014 1:41 pm
by aoktar
I have to revise Network part of manual. Net rendering is not Octane distributed rendering. There should be some info about Octane Network rendering on forum.
I have no time and idea to check old scene why don't works. Maybe better to create new scenes. I'll check this on next days.
Arctitectural grass is not supported.