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Re: OctaneRender™ for LightWave™ 2.0 preview

Posted: Mon May 19, 2014 8:33 am
by electric_eric
Is there rough release date for Octane 2.0? Will it be this summer?

Re: OctaneRender™ for LightWave™ 2.0 preview

Posted: Mon May 19, 2014 10:01 am
by geo_n
Interested for any early bird discount :D announcement.

Re: OctaneRender™ for LightWave™ 2.0 preview

Posted: Mon May 19, 2014 10:08 am
by electric_eric
Will this not be a free update for existing license owners then?

Re: OctaneRender™ for LightWave™ 2.0 preview

Posted: Mon May 19, 2014 2:41 pm
by scratch33
Hi,

Want to know if in this new update we can have a node colorcorrection with saturation contrast and color shift.

Thanks,
Francesco

Re: OctaneRender™ for LightWave™ 2.0 preview

Posted: Mon May 19, 2014 3:02 pm
by electric_eric
scratch33 wrote:Hi,

Want to know if in this new update we can have a node colorcorrection with saturation contrast and color shift.

Thanks,
Francesco
+1

Re: OctaneRender™ for LightWave™ 2.0 preview

Posted: Tue May 20, 2014 11:28 am
by marchermitte
Want to know if in this new update we can have a node colorcorrection with saturation contrast and color shift.
that would be very usefull for texture variations and editing.

Re: OctaneRender™ for LightWave™ 2.0 preview

Posted: Fri May 30, 2014 11:08 am
by juanjgon
New 2.0 features: Native vertex deformations motion blur and support of the Octane hair rendering from two vertex polygons chains.

-Juanjo

Re: OctaneRender™ for LightWave™ 2.0 preview

Posted: Fri May 30, 2014 7:10 pm
by scratch33
:o

I just say : When?????

I have a big need of the sky+hdri and hair features in a new project.

Fantastic work Juanjgon.

Francesco

Re: OctaneRender™ for LightWave™ 2.0 preview

Posted: Sat May 31, 2014 7:18 am
by geo_n
Hopefully this new hair can be an alternative to ffx :mrgreen:

Re: OctaneRender™ for LightWave™ 2.0 preview

Posted: Sat May 31, 2014 8:00 am
by gordonrobb
I would think that as an alternative to ffx, it will only be an alternative to rendering ffx. Remember octane can only render what it is given so you need to have hair to start with.