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				Re: Preview of OctaneRender for Blender
				Posted: Thu May 09, 2013 11:32 am
				by lakris
				So excited!  

 
			
					
				Re: Preview of OctaneRender for Blender
				Posted: Mon May 13, 2013 8:50 pm
				by acestudio
				Yes. Thanks Jim! You're very welcome!
			 
			
					
				Re: Preview of OctaneRender for Blender
				Posted: Tue May 14, 2013 11:03 pm
				by orion_uk
				Great work JimStar/Otoy  
 
 
So, we get the plugin/patch (which does NOT violate GPL due to wise/clever coding & planning methods)..
Blender handles/translates GPL related side of things internally, BUT said plugin/patch sends info over network to Otoy which handles the non GPL side of things and said data is sent back to Blender in a way that does not violate GPL still?
The plugin/patch is GIVEN away as a FREE tool (GPL), BUT, the user is paying Otoy/Dev for an Octane Render service/account (NON GPL) ?
Pure guess work from the uninformed in these areas...ME!
So, by how many light years is my understanding off?  

 
			
					
				Re: Preview of OctaneRender for Blender
				Posted: Wed May 15, 2013 1:35 am
				by JimStar
				orion_uk wrote:Great work JimStar/Otoy  
 
 
So, we get the plugin/patch (which does NOT violate GPL due to wise/clever coding & planning methods)..
Blender handles/translates GPL related side of things internally, BUT said plugin/patch sends info over network to Otoy which handles the non GPL side of things and said data is sent back to Blender in a way that does not violate GPL still?
The plugin/patch is GIVEN away as a FREE tool (GPL), BUT, the user is paying Otoy/Dev for an Octane Render service/account (NON GPL) ?
Pure guess work from the uninformed in these areas...ME!
So, by how many light years is my understanding off?  

 
Not exactly that way...

You will not be forced to render remotely on the Otoy's side - the rendering will be done locally on your machine, in the Octane render-server.
 
			
					
				Re: Preview of OctaneRender for Blender
				Posted: Wed May 15, 2013 9:08 am
				by orion_uk
				aaaaaaahh...right 
 
 
 
			
					
				Re: Preview of OctaneRender for Blender
				Posted: Wed May 15, 2013 11:10 am
				by MattRM
				Hi JimStar,
An idea when the first beta/alpha plugins will be released ?
Thank you
Matt
			 
			
					
				Re: Preview of OctaneRender for Blender
				Posted: Wed May 15, 2013 9:18 pm
				by JimStar
				MattRM wrote:Hi JimStar,
An idea when the first beta/alpha plugins will be released ?
Thank you
Matt
The big difference between Blender plugin and all other plugins regarding alpha-test start - is the nature of GPL. As one of requirements of GPL is: anybody who got the binaries of GPLed program can demand the sources from the binaries publisher. Even if they are just the alpha-testing binaries. So, if in other plugins we can start alpha-stage a way before the stage the Blender plugin is now, not having the risk to accidentally open some proprietary things in code - in the case of Blender I should recheck and refactor the code many and many times, to be 
absolutely sure that it has no proprietary information leaks and is ready for publishing.
But all this has a good sideeffect: in the alpha-stage the plugin will be almost in the production quality.
 
			
					
				Re: Preview of OctaneRender for Blender
				Posted: Thu May 16, 2013 1:43 pm
				by MattRM
				Hi Jimstar,
Oki I understand. So I'm waiting   . Hope will be released fast (my dream
 . Hope will be released fast (my dream   )
 )
Thanks,
Matt 
			 
			
					
				Re: Preview of OctaneRender for Blender
				Posted: Mon May 20, 2013 12:29 pm
				by megacal
				JimStar, 
glad to see you are in Auckland now. Would love to visit NZ some day. 
Thanks for all your time & work to make it happen for Blender.....what a PITA!  
 
 
Hope you are taking time to enjoy life, too. 
Many thanks!  

 
			
					
				Re: Preview of OctaneRender for Blender
				Posted: Sun May 26, 2013 5:37 pm
				by overtime
				Very interested for the blender exporter! Happy to pay for exporter (via some GPL workaround) if octane suits my needs.
Hopefully it won't require much input from octane studio and we can store material information in .blend to reuse assets.
I hope we can see something in the coming months. 
