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Re: OctaneRender™ for LightWave™ 2.0 - build 2.0.10
Posted: Sun Jun 29, 2014 3:18 pm
by vipvip
BorisGoreta wrote:I managed to change hair thickness of fibers in real time while IPR was running. How did I do that ? I doesn't seem to work anymore.
Also I could se fiber deformatins in IPR ? Now I can't. What kind of setup is needed for this to work ?
Strange, thickness change in real time with IPR on my side...
About Motion Blur, thanks:
i did some other test and apparently, it should be a problem coming from the combinaison SYflex/Octane ( and perhaps Syflex/LW internal renderer, but not yet tested ) ...
**edit**
i've just updated the syflex plugin with the very last version (05-05-2014), and now, Motion Blur works with simuiltation, so it was the issue !
Re: OctaneRender™ for LightWave™ 2.0 - build 2.0.10
Posted: Sun Jun 29, 2014 3:42 pm
by juanjgon
Motion blur of deformations is only available in the final render, it doesn't work in the IPR. Octane hair supports deformations motion blur, it should work now, but as I say before, only in final F9/F10 rendering.
-Juanjo
Re: OctaneRender™ for LightWave™ 2.0 - build 2.0.10
Posted: Sun Jun 29, 2014 4:02 pm
by vipvip
juanjgon wrote:Motion blur of deformations is only available in the final render, it doesn't work in the IPR. Octane hair supports deformations motion blur, it should work now, but as I say before, only in final F9/F10 rendering.
-Juanjo
yes, the MB problem was indeed not working with F9/F10 but now it is resolved ( syflex uplugin update )
Thanks
Re: OctaneRender™ for LightWave™ 2.0 - build 2.0.10
Posted: Sun Jun 29, 2014 4:37 pm
by Tommes
Is there an issue with network rendering in the daily build? Because after installing the latest build I can't find my other machines GPU anymore.
EDIT: Had to install Octane Standalone 2.01 - Now it's working again.
Re: OctaneRender™ for LightWave™ 2.0 - build 2.0.10
Posted: Sun Jun 29, 2014 5:41 pm
by vipvip
Hi,
globaly hair rendering works well but i just encounter a problem on attached scene file:
hair don't render correcly and , strange thing, when you change the opacity of the sphere material, it changes the opacity of the hair too ( as the 2 objects are of course normaly totaly independant, with different materials... )
This problem appears with this high number of hair ( 6000 2-point-polys here, with 8-point subdivision )
perhaps a bad manipulation, or a bug...
]**edit**: a mistake on my side, sorry, hair were unseen by camera !
Re: OctaneRender™ for LightWave™ 2.0 - build 2.0.10
Posted: Sun Jun 29, 2014 6:23 pm
by juanjgon
Tommes wrote:Is there an issue with network rendering in the daily build? Because after installing the latest build I can't find my other machines GPU anymore.
EDIT: Had to install Octane Standalone 2.01 - Now it's working again.
Yes, for network rendering both Standalone and the Plugin Octane API should be the same version. You can check the Octane API version in the plugin's "About" window.
-Juanjo
Re: OctaneRender™ for LightWave™ 2.0 - build 2.0.10
Posted: Mon Jun 30, 2014 8:21 am
by juanjgon
vipvip wrote:Hi,
globaly hair rendering works well but i just encounter a problem on attached scene file:
hair don't render correcly and , strange thing, when you change the opacity of the sphere material, it changes the opacity of the hair too ( as the 2 objects are of course normaly totaly independant, with different materials... )
This problem appears with this high number of hair ( 6000 2-point-polys here, with 8-point subdivision )
perhaps a bad manipulation, or a bug...
I think that the problem in this scene is that you have the hair object with "unseen by camera" enabled.
-Juanjo
Re: OctaneRender™ for LightWave™ 2.0 - build 2.0.10
Posted: Mon Jun 30, 2014 8:33 am
by vipvip
ooops
absolutly sorry, i have validated these options believing it was the white sphere...
Re: OctaneRender™ for LightWave™ 2.0 - build 2.0.10
Posted: Tue Jul 01, 2014 10:59 pm
by vpii
How hard would it be to add Saturation and Hue to the texture color correction node?
Re: OctaneRender™ for LightWave™ 2.0 - build 2.0.10
Posted: Tue Jul 01, 2014 11:17 pm
by juanjgon
vpii wrote:How hard would it be to add Saturation and Hue to the texture color correction node?
It must be done in the Octane API, I can't add this features to the Octane nodes. It is a feature request for Octane Standalone first.
-Juanjo