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Re: MAX2Octane exporter for max 2010+

Posted: Wed Nov 03, 2010 10:43 am
by ttaberna
:D Working great!!
Thanx killaD!!!

Re: MAX2Octane exporter for max 2010+

Posted: Thu Nov 04, 2010 5:19 pm
by criko3d
hi kilad, i can“t copy the listener because when this message from octane happens crash 3ds max also...

ITS WORKING WITH THIS LAST VERSION!!!!, LOVE YA KILAD!!!! YOU RULEZZ!!

Re: MAX2Octane exporter for max 2010+

Posted: Mon Nov 15, 2010 5:25 pm
by 1cstrasser
Maybe i'm just blonde or something, but i just started using Octane, and my desired path is revit/max/octane...but Ive been having trouble getting materials into octane from that path. I was exporting from revit as an .obj but now I just downloaded the max exporter and i am to extract to "root" folder. (this is the blonde question) where is the root folder....c:/programfiles(x86)/autodesk/3dsmax2011 then where from here, is this the root folder? Any help would be great...

Re: MAX2Octane exporter for max 2010+

Posted: Thu Nov 18, 2010 12:48 am
by thomasmesser
Is possible to support texture sequences or *.avi textures in this script?

Re: MAX2Octane exporter for max 2010+

Posted: Tue Nov 23, 2010 1:18 pm
by [gk]
Texture sequences can be used if you convert them pr frame. This is done under the OBJ exporter map/texture popup, pick a format and resolution and fly away.
This is not a feature related to the script but a standard feature in the obj exporter.

Note you need to be sure it actually can convert and load the container/codec..
Dont load image sequences like jpg to max standar material, it remaps to an ifl file which octane cant handle, so you need to convert.

Re: MAX2Octane exporter for max 2010+

Posted: Tue Dec 14, 2010 9:27 pm
by garmire
Hi,

Is there a way to export the VRay camera path for performing the rendering? I get an error "pos" not defined when I try to do this. Is there a quick way to fix this? Or perhaps can I tie a regular camera to the VRay camera XForm?

Also for some reason, I have to manually execute the script (it does not appear in the customize menu).

Best

----
8 cores, 12 GB Ram, i7, Win7, 1 Tesla C1060, 1 GTX295

Re: MAX2Octane exporter for max 2010+

Posted: Tue Dec 14, 2010 10:20 pm
by garmire
Also, is there a way to render a walkthrough from 3ds without having to reload the OBJ file every time? My OBJ file is very large.

Re: MAX2Octane exporter for max 2010+

Posted: Tue Dec 14, 2010 11:30 pm
by face
garmire wrote:Is there a way to export the VRay camera path for performing the rendering? I get an error "pos" not defined when I try to do this. Is there a quick way to fix this? Or perhaps can I tie a regular camera to the VRay camera XForm?
You could constrant the orientation/position from a regular camera to the VRay camera, same with the interest
garmire wrote:Also, is there a way to render a walkthrough from 3ds without having to reload the OBJ file every time? My OBJ file is very large.
No way yet...

face

Re: MAX2Octane exporter for max 2010+

Posted: Wed Dec 15, 2010 3:51 am
by garmire
Is there any way to automate the camera to create a walkthrough of a model? I can do an orbit... but what about arbitrary camera path?

Re: MAX2Octane exporter for max 2010+

Posted: Thu Dec 16, 2010 9:56 am
by kilaD
What do you mean, inside max or octane?