Re: Daz3d Victoria 5 Bree Elite textures
Posted: Wed Nov 09, 2011 3:26 pm
Thanks for the detailed infoIsotemod wrote:I export from Daz Studio as a .obj.
The settings in the Octane manual are correct except for the scale which must be set to 1% Daz scale is 1 unit=1cm octane scale is 1 unit=1m If you get the scale wrong lighting will not work as intended scale is very important in octane.
Generally the .obj will allow for difuse, bump and Opacity but its dependant on the materials being in the right spots in the surface settings. For this reason you may need to manually find the textures that don't export properly.
As to settings Diffuse is fine at 1 but both specular and bump need to be set based on the map but generally bump should be very low .020 is not uncommon. Specular and roughness is according to taste and again varies if your using a specular map.
Ive not found settings for the SSS in Octane that im happy with but using a mix material 1 glossy 1 diffuse with a SSS map in the transmission channel for the Diffuse is a good start but the effects tend to be subtle.
By creating material macros for the main surface groups Face, Torso and Limbs you can save 1 of these as a template and altrering material macros is quicker than altering each individual surface.
If you have any other specific questions feel free to ask.
