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Re: candle test

Posted: Tue Oct 04, 2011 2:05 am
by MaTtY631990
You can use absorption for the sss effect. You will be able to control the depth of it with the absorption and the depth of absoption.
Check the material fake wake 2 from live db and connect to the material for your mesh. It might help to export the file to the proper scale it should be, otherwise setting to high a scale might impact the limit of the material properties, so for the candles I used they are to accurate scale as would be in real world and then export to octane.

Re: candle test

Posted: Tue Oct 04, 2011 2:23 am
by babygenius55
Thanks. i just wish there were multipliers, or some way you could tell what size your things actually are when they are exported. i use Maya, and I model at cm, and to date everything is working fine...at least when i set octane back to meters/meters. Just because everything looks fine doesn't mean that it really is though.

Re: candle test

Posted: Tue Oct 04, 2011 3:04 am
by MaTtY631990
To be on the safe side some materials might be resticted depending on how you export your scene. For example when using emitters and you export a scene at much smaller scale such as millimeters then the emitter will light up your to much to the point you can't see anything. the whole fact it's interactive means it does matter because you can see your result and whether you bring the power down or increase exposure. If you set your units to meters in maya and then export to octane, then you put a standard bulb emitter to a typical wattage such as 40 watts then it will give the exact amount of energy and light.

thanks

Re: candle test

Posted: Tue Oct 04, 2011 12:20 pm
by babygenius55
Gotcha. thanks