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Re: Ok let's begin with serious things ...

Posted: Sat Mar 27, 2010 12:56 am
by radiance
it could be a sampling distance issue.
I'll check it out tomorrow, time to sleep now ;)

Radiance

Re: Ok let's begin with serious things ...

Posted: Sat Mar 27, 2010 2:37 am
by nuverian
So will there be direct lighting in beta 2? I though it will be there somehow

Re: Ok let's begin with serious things ...

Posted: Sat Mar 27, 2010 2:55 am
by pixym
nuverian wrote:So will there be direct lighting in beta 2? I though it will be there somehow
Have a look at this thread: http://www.refractivesoftware.com/forum ... 8455#p8455

Re: Ok let's begin with serious things ...

Posted: Sat Mar 27, 2010 7:20 am
by enricocerica
radiance wrote:
enricocerica wrote:Thanks guys for comments,

n1k:I used the opacity slided to get some transparency
javadevil:yes I noticed that issue, I activated the smooth but it does not solved the problem.
is your bump map resolution large enough ?
what's the image size ?

Radiance
It's a 400x400 map but it should be tiled about 4x

Re: Ok let's begin with serious things ...

Posted: Sat Mar 27, 2010 8:53 am
by buda

Re: Ok let's begin with serious things ...

Posted: Sat Mar 27, 2010 9:37 am
by Sam
Sam`s image got the same problem: viewtopic.php?f=5&t=863

Are textures filtered in some way in Octane?

Nice image between, looks very realistic
Like I said in the other topic, its because Im very close to the map, and its low-res
But its true that the pixels are square, and not very filtered
Holy moly ! :shock:

Re: Ok let's begin with serious things ...

Posted: Sun Mar 28, 2010 3:03 am
by pedrojafet
Amazing job... A real shot. 8-)
Cheers ;)

Re: Ok let's begin with serious things ...

Posted: Sun Mar 28, 2010 3:04 am
by bluescorpion
Do I see noise on the water?