lhy2495724656 wrote: Wed Oct 07, 2026 5:12 am
OctaneRender 2026.5 for Cinema 4D - Plugin 2.0.0 Feedback
Hello OTOY team,
I tested OctaneRender 2026.5 / Cinema 4D Plugin 2.0.0 and found several issues, mainly related to the new Toggle GPU Texture Viewer, plus one particle Camera Motion Blur problem.
Issue A - Live Viewer looks blurry with GPU Texture Viewer OFF01_GPU_Texture_Viewer_OFF_Blurry_Live_Viewer.png
When Toggle GPU Texture Viewer is disabled, the traditional Live Viewer image looks noticeably blurry.
When I enable GPU Texture Viewer, the image becomes much sharper.
02_GPU_Texture_Viewer_ON_Clear_Live_Viewer.png
I would expect both display modes to show the render at comparable sharpness when the render resolution and viewer zoom are equivalent.
Issue B - Show In Picture Viewer does not work
With Toggle GPU Texture Viewer enabled:
03_GPU_Texture_Viewer_Show_In_Picture_Viewer_Not_Working.png
1. Right-click the Live Viewer image.
2. Choose Show In Picture Viewer.
Nothing happens.
This command works as expected in the traditional viewer workflow.
Issue C - Copy to Clipboard does not work
With Toggle GPU Texture Viewer enabled:
04_GPU_Texture_Viewer_Copy_To_Clipboard_Not_Working.png
1. Open the Live Viewer File menu.
2. Choose Copy to Clipboard.
The current render image is not copied to the clipboard.
Issue D - Shift+R crashes the Octane plugin
With Toggle GPU Texture Viewer enabled:
1. Open Octane Live Viewer.
2. Press Shift+R to render to the Cinema 4D Picture Viewer.
Cinema 4D shows this error:
The plugin c4doctane-2026.xdl64 has crashed.
05_GPU_Texture_Viewer_ON_Shift_R_Picture_Viewer_Crash.png
This happens consistently for me.
Issue E - Center snapping while panning is missing
In the previous Live Viewer, when I dragged or panned the rendered image, it could snap back to the center of the viewer.
With Toggle GPU Texture Viewer enabled, this center-snapping behavior is gone.
I would like the previous panning behavior to remain available in the GPU Texture Viewer.
Issue F - Render resolution and viewer zoom behave differently
With Toggle GPU Texture Viewer enabled, changing the render resolution or render scale also changes how the image is automatically fitted or scaled inside the Live Viewer.
This behaves differently from the previous viewer.
I would prefer the render resolution and the viewer zoom or framing to remain independently controllable.
Issue G - DeMain disappears in GPU Texture Viewer mode
With GPU Texture Viewer disabled, the pass bar includes DeMain, Denoised Main.
With GPU Texture Viewer enabled, DeMain is no longer available in the pass list.
I would like to keep access to the normal DeMain pass in GPU Texture Viewer mode.
Issue H - Camera Motion Blur produces abnormal particle streaks
In a particle scene, enabling:
Octane Camera > Motion Blur > Enable
causes the particles to produce extremely long radial streaks and smearing.
07_Camera_Motion_Blur_ON_Abnormal_Radial_Streaks.png
With Motion Blur disabled, the particle distribution looks normal.
06_Camera_Motion_Blur_OFF_Particles.png
I used the same type of particle setup in Plugin 1.9.4, where the motion blur behaved normally.
In 2.0.0, the abnormal streaking is very easy to reproduce.
Thank you.