Page 2 of 3

Re: OctaneRender® 2026.4 for 3ds max® v26.10

Posted: Wed Jul 15, 2026 8:17 pm
by Elvissuperstar007
Some kind of bug
3ds max 2025.3

Re: OctaneRender® 2026.4 for 3ds max® v26.10

Posted: Fri Jul 17, 2026 4:20 am
by coilbook
Can we please get automatic hotpixel removal? By now, this should at least be an option. With everything AI can create these days, it seems like automatically controlling hotpixel should be possible.

Re: OctaneRender® 2026.4 for 3ds max® v26.10

Posted: Fri Jul 17, 2026 12:45 pm
by paride4331
Elvissuperstar007 wrote: Wed Jul 15, 2026 8:17 pm Some kind of bug
3ds max 2025.3
Hi Elvissuperstar007,
I can't replicate the issue with 2025.3.6, does this issue happen every time?
Regards
Paride
03.jpg

Re: OctaneRender® 2026.4 for 3ds max® v26.10

Posted: Fri Jul 17, 2026 1:01 pm
by paride4331
coilbook wrote: Fri Jul 17, 2026 4:20 am Can we please get automatic hotpixel removal? By now, this should at least be an option. With everything AI can create these days, it seems like automatically controlling hotpixel should be possible.
Hi coilbook,
This is an SDK related issue, not a plugin issue. It would be better to post this in the v2027 forum section instead.
Regards
Paride

Re: OctaneRender® 2026.4 for 3ds max® v26.10

Posted: Sat Jul 18, 2026 3:45 am
by coilbook
paride4331 wrote: Fri Jul 17, 2026 1:01 pm
coilbook wrote: Fri Jul 17, 2026 4:20 am Can we please get automatic hotpixel removal? By now, this should at least be an option. With everything AI can create these days, it seems like automatically controlling hotpixel should be possible.
Hi coilbook,
This is an SDK related issue, not a plugin issue. It would be better to post this in the v2027 forum section instead.
Regards
Paride
Thank you. There is still a bug where itoo, tyflow etc, when using random color texture, would just change colors while rendering.

UPDATE:
I added the scene. Please go to frames 766 and 767, and you'll see the rocks randomly change color. Alternatively, render the entire scene from frames 700–830.

Could we get an option to lock random colors/textures so that even if one rock is deleted, the textures and colors of the other rocks don't change? Sometimes this also happens if you stop rendering and then resume rendering halfway through—the colors end up switching around. Same happens with itoo forest when random color texture is used.

Re: OctaneRender® 2026.4 for 3ds max® v26.10

Posted: Mon Jul 20, 2026 9:28 am
by paride4331
coilbook wrote: Sat Jul 18, 2026 3:45 am
paride4331 wrote: Fri Jul 17, 2026 1:01 pm
coilbook wrote: Fri Jul 17, 2026 4:20 am Can we please get automatic hotpixel removal? By now, this should at least be an option. With everything AI can create these days, it seems like automatically controlling hotpixel should be possible.
Hi coilbook,
This is an SDK related issue, not a plugin issue. It would be better to post this in the v2027 forum section instead.
Regards
Paride
Thank you. There is still a bug where itoo, tyflow etc, when using random color texture, would just change colors while rendering.

UPDATE:
I added the scene. Please go to frames 766 and 767, and you'll see the rocks randomly change color. Alternatively, render the entire scene from frames 700–830.

Could we get an option to lock random colors/textures so that even if one rock is deleted, the textures and colors of the other rocks don't change? Sometimes this also happens if you stop rendering and then resume rendering halfway through—the colors end up switching around. Same happens with itoo forest when random color texture is used.
Hi coilbook,
Just to confirm: in tyFlow, did you use "Birth Base ID" instead of "Birth Unique ID"? Or did you turn off the Particle Interface instead?
Regards
Paride

Re: OctaneRender® 2026.4 for 3ds max® v26.10

Posted: Thu Jul 23, 2026 9:35 pm
by Pelana001_1
Hi, when rendering the 3D model, the arches look different in the viewport.
Is there a specific detail regarding the algorithm in the new version of OR?

Re: OctaneRender® 2026.4 for 3ds max® v26.10

Posted: Fri Jul 24, 2026 6:48 am
by paride4331
Pelana001_1 wrote: Thu Jul 23, 2026 9:35 pm Hi, when rendering the 3D model, the arches look different in the viewport.
Is there a specific detail regarding the algorithm in the new version of OR?
Hi Pelana001_1,
Could you share that geometry section?
Regards
Paride

Re: OctaneRender® 2026.4 for 3ds max® v26.10

Posted: Fri Jul 24, 2026 10:48 pm
by Pelana001_1
model done in 3ds max 2026 it is just a line and an arc with interpolation activated, in the model the geometry looks fine but in the render looks diferent the arcs.

Re: OctaneRender® 2026.4 for 3ds max® v26.10

Posted: Sat Jul 25, 2026 12:34 am
by Pelana001_1
Another error:

I am using an OctaneRender camera, but the view in the viewport doesn't match the camera's view.

I have to close and reopen the program; when I launch the viewport, it looks the same as the camera, but the error recurs as soon as I insert objects or minimize/maximize the 3ds Max windows.