Re: Octane 2026.3 for Cinema4D - v1.9.1
Posted: Wed May 20, 2026 12:05 pm
I found the crash and it will be part of the hotfix build
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I found the crash and it will be part of the hotfix build
Ciao Beppe,bepeg4d wrote: Wed May 20, 2026 8:07 amHi Nik,19Nik90 wrote: Wed May 20, 2026 6:22 am Hello,
Just updated to this version V1.9.1, but the error that I've reported on the previous version is still present:
"Inside the Octane Camera Tag, every time I try to enable the Imager, Cinema 4D crashes."
Thank you
Nik
Could you share a screen capture video of the steps before the crash, thanks?
ciao,
Beppe
Thanks Nik!19Nik90 wrote: Wed May 20, 2026 12:54 pmCiao Beppe,bepeg4d wrote: Wed May 20, 2026 8:07 amHi Nik,19Nik90 wrote: Wed May 20, 2026 6:22 am Hello,
Just updated to this version V1.9.1, but the error that I've reported on the previous version is still present:
"Inside the Octane Camera Tag, every time I try to enable the Imager, Cinema 4D crashes."
Thank you
Nik
Could you share a screen capture video of the steps before the crash, thanks?
ciao,
Beppe
Problem solved, it's something about the C4D interface, using a standard C4D layout the problem doesn't occur.
Thank you
Nik
Tim0042 wrote: Wed May 20, 2026 2:54 pm Only downside I've noticed so far is that the LV doesn't automatically update when I'm changing something in one of the linked materials, it only reacts to changes in the master mat. Is this simply a limitation? : )
can you send us your c4d layout file? but yes, rebuilding after a version bump is always advised. at least remove all octane related windows, close them, then open new ones and add them back into your layoutEdovech87 wrote: Wed May 20, 2026 7:29 pm I've a problem to change kernel on my personal cinema4d interface. If i change kernel from DL to path tracing, there's a crash of cinema4d. Do i need to rebuild my interface?