Page 2 of 2

Re: OctaneRender for HoudiniSolaris 2026.1.0.0

Posted: Tue Jan 20, 2026 6:41 pm
by Master_39
Hi,

I’m using OctaneRender 2026 for Houdini and I noticed a difference between the standard Octane plugin at Object/SOP level and the Solaris (LOPs / USD) integration.

In the regular Octane plugin, I can use the new OpenPBR Surface and Realistic Lenses. However, when working in Solaris, these are not available — I only see the Standard Surface, and neither OpenPBR Surface nor Realistic Lenses are exposed.

Could you clarify why there is this difference between the Object-level plugin and the Solaris integration?
Is this a current limitation of the Octane USD/Hydra implementation, and are these features planned to be supported in Solaris in a future update?

Thanks!

Re: OctaneRender for HoudiniSolaris 2026.1.0.0

Posted: Wed Jan 21, 2026 12:32 am
by BK
Master_39 wrote: Tue Jan 20, 2026 6:41 pm Hi,

I’m using OctaneRender 2026 for Houdini and I noticed a difference between the standard Octane plugin at Object/SOP level and the Solaris (LOPs / USD) integration.

In the regular Octane plugin, I can use the new OpenPBR Surface and Realistic Lenses. However, when working in Solaris, these are not available — I only see the Standard Surface, and neither OpenPBR Surface nor Realistic Lenses are exposed.

Could you clarify why there is this difference between the Object-level plugin and the Solaris integration?
Is this a current limitation of the Octane USD/Hydra implementation, and are these features planned to be supported in Solaris in a future update?

Thanks!
Hi there,

thank you for the post..
We have also integrated the Houdini native OpenPBR in the latest build, but please work with the Octane Standard surface until we add Octane OpenPBR.
We have requested our developer to prioritize adding the Realistic camera for the next update.

We are aware of the other missing features in OctaneSolaris 2026.1.0.1 and we plan to implement one by one.

cheers