Page 2 of 8
Re: Cinema4D version 2025.1 Build 0104
Posted: Thu Apr 10, 2025 4:40 pm
by Delizade
"Overwite kernel Setings" still does not work.
Re: Cinema4D version 2025.1 Build 0104
Posted: Thu Apr 10, 2025 4:55 pm
by Kalua
Thank you, team!
Re: Cinema4D version 2025.1 Build 0104
Posted: Thu Apr 10, 2025 5:33 pm
by Kalua
Hey, team
Working great so far.
Wanted to ask you if could you please integrate same indicator Standalone has about Vram Pool usage.
Would help me immensely with my 2x3090 + Nvlink.
Regards,
Re: Cinema4D version 2025.1 Build 0104
Posted: Fri Apr 11, 2025 8:25 am
by bepeg4d
@cjadams
macOS build is not ready yet, the devs are working on it.
About Render-Node, you need 2025.1 stable render-Node:
https://render.otoy.com/customerdownloa ... de_win.exe
@Delizade
what issues are you having with Overwrite Kernel settings tab?
Everything seems to work as expected here:
ciao,
Beppe
Re: Cinema4D version 2025.1 Build 0104
Posted: Sat Apr 12, 2025 1:50 am
by Delizade
Beppe hi,
When the Override KS is activated:
The Live Viewer is not affected by the override kernel activation and does not update.
Rendering is not affected.
If you select the Info Channels like you did:
a) The Live View is still not updated.
b) The render is affected and output is correct.
I really hope the issue was due to my own mistake and that there is actually a solution. Because of some plugins, I'm unable to update Cinema 4D at the moment. Could you please check this issue again? It might be related to the C4D version?
Re: Cinema4D version 2025.1 Build 0104
Posted: Sat Apr 12, 2025 8:30 am
by zoppo
Delizade wrote: Sat Apr 12, 2025 1:50 am
Beppe hi,
When the Override KS is activated:
The Live Viewer is not affected by the override kernel activation and does not update.
I am not sure if I understand you correctly, but you do know that it works the other way around:
You set your settings in the Live Viewer and those settings are always the ones used by the LV.
If you enable Override in the render settings, those Override settings are only relevant for the rendering in the Picture Viewer or via Render Manager.
Re: Cinema4D version 2025.1 Build 0104
Posted: Sat Apr 12, 2025 11:00 pm
by Kalua
Would be great to have a demo scene for using the decal tool.
Currently struggling to use it.
Regards,
Re: Cinema4D version 2025.1 Build 0104
Posted: Sat Apr 12, 2025 11:59 pm
by UON.Visuals
Still getting this awful error message on most of my older projects, been happening since last summer. At least now it gives more info:
What is causing this? Render settings, materials, compatibility settings in materials or octane? I have no idea but I have to his the render button twice for Live viewer to show my project, and only after that will the render queue start rendering it without an error.
Re: Cinema4D version 2025.1 Build 0104
Posted: Sun Apr 13, 2025 12:01 am
by UON.Visuals
Kalua wrote: Sat Apr 12, 2025 11:00 pm
Would be great to have a demo scene for using the decal tool.
Currently struggling to use it.
Regards,
Saw this tutorial posted today:
https://youtu.be/rDRIj8TMxe4
Re: Cinema4D version 2025.1 Build 0104
Posted: Mon Apr 14, 2025 8:26 am
by bepeg4d
@Delizade:
as zoppo said, Overwrite kernel settings is designed to have different kernel settings in Picture Viewer from what you have in Live View.
Let's say that you want to use preview kernel settings to speed up the workflow in Live View, but you want to have high quality settings in Picture Viewer when you go to render the scene. Overwrite kernel settings panel is what you need. There is a "Copy to videopost" command in Kernel panel, to easily copy paste the kernel settings to overwrite kernel settings panel.
@UON.Visuals:
please share with me one of your scene with assets via Private Message, thanks.
@Kalua:
please have a look at the following example scene about Decal usage on Universal Glossy, Universal Metal, and Standard Surface Glass materials:
ciao,
Beppe