Re: TexRandomizer : Random color texture, per Element
Posted: Thu Feb 19, 2026 11:19 am
Hi ramone163,ramone163 wrote: Fri Feb 06, 2026 5:46 pm Why do VRayTexRandomizer colors flicker when using Surface Test in tyFlow?
It seems like the randomizer isn't locked to the Birth ID. When particles pass through a Surface Test and move to a new event, the random colors start jumping/flickering. How can I keep the randomization consistent across events? Max file attached.
Thanks for the report and the scene !
The birth ID actually change when the event is triggered ! The way I get it from tyFlow might be incorrect.. or there could be some way to copy the ID to the event using the custom data channels, but I couldn't make it work..
Fortunately, there is another way that work as expected.
This will be in the next release (2026.2 - 26.5), as 'Birth Base ID', to use instead of 'Brith Unique ID'
For now, a work around is to disable the particle channel, as shown by Parid 's video
(particles are treated as elements inside a single big mesh, and get another type of unique ID)
Thanks