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Re: WIP Lighting Challenge #22: The Carnival
Posted: Wed Apr 07, 2010 5:37 pm
by Proupin
yes, the extreme dof makes it look like a miniature... wouldn't be possible to take this shot with a normal lens (with a tilt-shift lens you could)... I don't know if you have to adjust the scale, perhaps adjusting the aperture would suffice
Re: WIP Lighting Challenge #22: The Carnival
Posted: Thu Apr 08, 2010 11:57 am
by livuxman
Thanks Proupin, i will try to better adjust the DOF, but for now I have been adding geometry and textures. The next one will fix that problem and hopefully there will be a new version with the linux hdr problem solved and I can finish lighting.
Here is the latest version.
Re: WIP Lighting Challenge #22: The Carnival
Posted: Thu Apr 08, 2010 12:33 pm
by FamilyGuy
Was it your intention to do a render looks like Barbi funfair. If not its something wrong with the DOF. It looks like a small model of big funfair.
Re: WIP Lighting Challenge #22: The Carnival
Posted: Thu Apr 08, 2010 1:54 pm
by radiance
I was thinking this was going to be a very dificult chalenge to do good with octane render in it's current feature state, but you're starting to suprise me

\
keep it up
Radiance
Re: WIP Lighting Challenge #22: The Carnival
Posted: Thu Apr 08, 2010 3:12 pm
by yijian4515

How long for this render? and what's your Graphics?
Re: WIP Lighting Challenge #22: The Carnival
Posted: Thu Apr 08, 2010 5:49 pm
by livuxman
Radiance, thank you very much, I will keep fighting trying to improve the result and if possible, surprise you a little bit more
@Yijian4515, the previous render were 10minutes, the new has been 20minutes. My machine is a QuadCore Q9300, GTX260, under linux.
I modified a bit the scene to not look so miniature, but I shall continue with it.
Re: WIP Lighting Challenge #22: The Carnival
Posted: Fri Apr 09, 2010 8:03 am
by yijian4515
Wow,it's so cool。i think I have not the speed of this renderer to play out completely.

Re: WIP Lighting Challenge #22: The Carnival
Posted: Fri Apr 09, 2010 11:22 pm
by pixym
livuxman wrote:Radiance, thank you very much, I will keep fighting trying to improve the result and if possible, surprise you a little bit more

@Yijian4515, the previous render were 10minutes, the new has been 20minutes. My machine is a QuadCore Q9300, GTX260, under linux.
I modified a bit the scene to not look so miniature, but I shall continue with it.
I take part of the people liking "mininiature" look

Re: WIP Lighting Challenge #22: The Carnival
Posted: Fri Apr 09, 2010 11:29 pm
by [gk]
you should give the baloons some transparency, they currently look like they weight a ton each

increase the DOF, its out of balance and the background doesnt blend in that good.
Work on the wetness look on the street that isnt covered in wate ( the difference between water and dry land is way to strong )
keep em comming.
Re: WIP Lighting Challenge #22: The Carnival
Posted: Sun Apr 11, 2010 12:53 am
by livuxman
Thanks [gk], pixym and yijian4515 for all yours comments.
@[gk] I tried to give more transparency (now have 0.9) and did not like the result, sss would need to improve. As for the rest, I'm at it, but with problems.
@pixym, model is really miniature, although I have been changing a lot the look, scale remains as miniature. I have not yet clear what will be the final appearance or if make two versions.
In this version I've basically been working on fixing some problems in geometry (smooth some areas and correct some errors), and I encountered a serious problem, because when increase slightly the number of triangles, I found that the scene has left working, which has complicated the process. (I'll explain more in another support post)