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Re: Per material Light/HDR in Octane LiveViewer

Posted: Tue Aug 13, 2024 12:22 pm
by boxfx
SSmolak wrote:OK it's done ! I forgot that emission can have it's own light link id :) Two invisible spheres as HDRI envinronments with two different emmisive materials.
Nice, this is a problem we've run into too, needing a custom reflection for chrome objects in a scene and another for general reflections.