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Re: Why is there no "Real Time Rendering" in the plugins

Posted: Thu Apr 20, 2023 1:59 pm
by funk
SSmolak wrote:
funk wrote:
SSmolak wrote:Amaterasu, can you send this scene to Otoy for compare ?

166 seconds vs 194 seconds is exactly 25% if nothing has changed in recent years.
I'm confused how you are getting 25% from these 2 render times. Can you explain your formula?
perc.jpg
But that's not how you calculate a speed percentage increase/decrease. And the "85%" in your screenshot is not the "25%" you mentioned in your post.

Re: Why is there no "Real Time Rendering" in the plugins

Posted: Thu Apr 20, 2023 2:19 pm
by SSmolak
funk wrote:
But that's not how you calculate a speed percentage increase/decrease. And the "85%" in your screenshot is not the "25%" you mentioned in your post.
It is 25% less (166sec ) from 100% ( 194sec ).

Re: Why is there no "Real Time Rendering" in the plugins

Posted: Thu Apr 20, 2023 2:21 pm
by funk
SSmolak wrote:
funk wrote:
But that's not how you calculate a speed percentage increase/decrease. And the "85%" in your screenshot is not the "25%" you mentioned in your post.
It is 25% less (166sec ) from 100% ( 194sec ).
Do you mean 15%? (100 - 85 = 15)

Re: Why is there no "Real Time Rendering" in the plugins

Posted: Thu Apr 20, 2023 2:25 pm
by SSmolak
funk wrote:
SSmolak wrote:
funk wrote:
But that's not how you calculate a speed percentage increase/decrease. And the "85%" in your screenshot is not the "25%" you mentioned in your post.
It is 25% less (166sec ) from 100% ( 194sec ).
Do you mean 15%? (100 - 85 = 15)
Ha yes sorry 15% :D But it is still too much in my opinion if we compare plugin to standalone.

Re: Why is there no "Real Time Rendering" in the plugins

Posted: Thu Apr 20, 2023 2:34 pm
by funk
SSmolak wrote:
funk wrote:Do you mean 15%? (100 - 85 = 15)
Ha yes sorry 15% :D But it is still too much in my opinion if we compare plugin to standalone.
Hey no worries. Math isn't my strong point either. 15% is closer to the values I posted as well.

I think something else must be different between the C4D render and the ORBX Standalone is rendering. eg. The plugin may be exporting some ORBX values incorrectly, which render faster

Re: Why is there no "Real Time Rendering" in the plugins

Posted: Thu Apr 20, 2023 2:54 pm
by funk
In fact, if you take Amaterasu's images and try to line them up in photoshop, they don't line up.

I don't know if its just bad cropping on the sample images, but it looks like different camera positions (or frames), which would mean the test results are flawed.