Re: Is there a trick to getting VDBs to render when using Pyro?
Posted: Mon Apr 17, 2023 9:19 pm
It's not Octane issue, it will work if there are calculated channel voxels and proper names.leave2 wrote:Weird, now it's suddenly working!
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It's not Octane issue, it will work if there are calculated channel voxels and proper names.leave2 wrote:Weird, now it's suddenly working!
okay, so i actually got it to work. i think that this video has been a huge source of confusion for a lot of people: https://www.youtube.com/watch?v=g6W6Y_X ... lausSchatzlikeshesaid wrote:Hello!
I am also having an issue with this and haven't been able to get the flame to work with the Octane tag, only the smoke. Is there a page in the manual or elsewhere that can bring me through the process for using Pyro with Octane Tag, step-by-step? Or can someone explain it to me?
I'm using dual 3090s, which I read online some people were having issues with. I disabled one to prevent issues with this. Otherwise, still not getting it to work. I made sure the channel names were correct but not even sure I have the right set-up (volume builder with octane tag, and a circle object with pyro tag?) because I can't find any documentation.
Please let me know and thank you!
Nicole