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				Re: Caustic etc
				Posted: Sat Sep 03, 2011 12:41 pm
				by enzyme
				one more quick question before I continue with experiment:
why is it that specular material not casting a colored shadow? even after I change "specular" and "tranmission", I am still only getting a black shadow cast from daylight.
			 
			
					
				Re: Caustic etc
				Posted: Sat Sep 03, 2011 12:42 pm
				by enzyme
				here is a test render. no caustic on this one, yet. the window hole is a Portal.
			 
			
					
				Re: Caustic etc
				Posted: Sat Sep 03, 2011 12:54 pm
				by face
				I hope you use pathtracing and not direct lightning...
face
			 
			
					
				Re: Caustic etc
				Posted: Sat Sep 03, 2011 1:11 pm
				by enzyme
				Ok, there are some caustics when using HDRI with "pathtracing" or "pmc" mode.
 
			 
			
					
				Re: Caustic etc
				Posted: Sat Sep 03, 2011 1:26 pm
				by enzyme
				yeah, the shadow is still black, even when I use pathtracing.
			 
			
					
				Re: Caustic etc
				Posted: Sat Sep 03, 2011 1:30 pm
				by enzyme
				I read another post and matej also answered the same question:
"refractive caustics currently work only with IBL & emitters, not sunlight, I forgot about that"
- J
			 
			
					
				Re: Caustic etc
				Posted: Sat Sep 03, 2011 6:04 pm
				by matej
				That explains also why the shadow of glass objects with daylight illumination mode is black and not transparent. Caustics & transparent shadow is the same phenomenon.
At some point this problem will have to be solved. I wouldn't mind some "non physical" tools, like a "sunlamp" or something (to go together with a HDRI), because in the end people care more to achieve a certain look, not how physically correct that look is.
			 
			
					
				Re: Caustic etc
				Posted: Sat Sep 03, 2011 10:26 pm
				by enzyme
				@matej
That's exactly the best way to put it in context. When things are too physically correct, it's not always artistically correct.
			 
			
					
				Re: Caustic etc
				Posted: Sun Sep 04, 2011 11:04 am
				by Refracty
				I hope sunlight will shine through glass (bidirectional path tracing) soon.
Along with a shadow catching material and SSS there is no reason to ask for any more 
