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Re: Caustic etc
Posted: Sat Sep 03, 2011 12:41 pm
by enzyme
one more quick question before I continue with experiment:
why is it that specular material not casting a colored shadow? even after I change "specular" and "tranmission", I am still only getting a black shadow cast from daylight.
Re: Caustic etc
Posted: Sat Sep 03, 2011 12:42 pm
by enzyme
here is a test render. no caustic on this one, yet. the window hole is a Portal.
Re: Caustic etc
Posted: Sat Sep 03, 2011 12:54 pm
by face
I hope you use pathtracing and not direct lightning...
face
Re: Caustic etc
Posted: Sat Sep 03, 2011 1:11 pm
by enzyme
Ok, there are some caustics when using HDRI with "pathtracing" or "pmc" mode.
Re: Caustic etc
Posted: Sat Sep 03, 2011 1:26 pm
by enzyme
yeah, the shadow is still black, even when I use pathtracing.
Re: Caustic etc
Posted: Sat Sep 03, 2011 1:30 pm
by enzyme
I read another post and matej also answered the same question:
"refractive caustics currently work only with IBL & emitters, not sunlight, I forgot about that"
- J
Re: Caustic etc
Posted: Sat Sep 03, 2011 6:04 pm
by matej
That explains also why the shadow of glass objects with daylight illumination mode is black and not transparent. Caustics & transparent shadow is the same phenomenon.
At some point this problem will have to be solved. I wouldn't mind some "non physical" tools, like a "sunlamp" or something (to go together with a HDRI), because in the end people care more to achieve a certain look, not how physically correct that look is.
Re: Caustic etc
Posted: Sat Sep 03, 2011 10:26 pm
by enzyme
@matej
That's exactly the best way to put it in context. When things are too physically correct, it's not always artistically correct.
Re: Caustic etc
Posted: Sun Sep 04, 2011 11:04 am
by Refracty
I hope sunlight will shine through glass (bidirectional path tracing) soon.
Along with a shadow catching material and SSS there is no reason to ask for any more
