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Re: Cinema4D version 2022.1-XB2-(R1) (Experimental) 19.07.2022
Posted: Wed Jul 20, 2022 10:54 am
by bepeg4d
SSmolak wrote:This build is still not compatible with latest NVidia Studio drivers 516.59 - connecting, reconnecting Image Texture nodes ( procedural ones too ) or changing Mix value in material node cause huge CPU delay compared to previous Studio drivers. Live Viewer is locked for 5-8 seconds. Even disabling nodes cause delays.
Attached video.
I think that this is caused by caching because reconecting last used node tree doesn't generate such freeze. I tried disabling caching in Nvidia driver and Octane settings without success.
Please, perform a clean installation of 512.59 Nvidia Studio driver:
https://www.nvidia.com/download/driverR ... 7604/en-us
To perform a clean installation, please follow these steps:
ciao,
Beppe
Re: Cinema4D version 2022.1-XB2-(R1) (Experimental) 19.07.2022
Posted: Wed Jul 20, 2022 11:07 am
by SSmolak
I did this two times using DDU too. I'm go back and using 512.96 and everything is fine now. there was something changed in 516.59.
EDIT : ah I see that you write about earlier 512.59 driver version. So the newer ones are not tested ?
Re: Cinema4D version 2022.1-XB2-(R1) (Experimental) 19.07.2022
Posted: Wed Jul 20, 2022 1:11 pm
by divasoft
Hello, I'm trying out the new version.
Tell me please, why can't I save any file format other than exp through octane?
If I choose tiff or png in this place, then octane simply does not save anything.
Re: Cinema4D version 2022.1-XB2-(R1) (Experimental) 19.07.2022
Posted: Wed Jul 20, 2022 2:34 pm
by aoktar
divasoft wrote:Hello, I'm trying out the new version.
Tell me please, why can't I save any file format other than exp through octane?
If I choose tiff or png in this place, then octane simply does not save anything.
It saves here, what are you saving by render AOVs? You have "denoised beauty" checked, any other passes(AOVs)? Please put your scene here.
Re: Cinema4D version 2022.1-XB2-(R1) (Experimental) 19.07.2022
Posted: Thu Jul 21, 2022 2:31 am
by eyeonestudio
"Edge Tint" doesn't seem to work. And can't connect rgb-texture even in node editor.
Re: Cinema4D version 2022.1-XB2-(R1) (Experimental) 19.07.2022
Posted: Thu Jul 21, 2022 7:11 am
by bepeg4d
eyeonestudio wrote:"Edge Tint" doesn't seem to work. And can't connect rgb-texture even in node editor.
The attachment 2022-07-21_113350.jpg is no longer available
Hi,
it is working here:
And if you press the
Tex button, you can use any kind of texture node, even if the connection/pin is not displayed:
ciao,
Beppe
Re: Cinema4D version 2022.1-XB2-(R1) (Experimental) 19.07.2022
Posted: Thu Jul 21, 2022 7:52 am
by eyeonestudio

- a2.jpg (26.62 KiB) Viewed 3818 times
Volume Builder(Fog) + Octane Volume Medium --> O.K
Volume Builder(Fog) + new Standard Volume --> Density channel is not recognized. (also TFD)
New Standard Volume is good feature.
I'd love to be able to use it with Volume Builder(Fog).
If this is possible, it can do a lot. Because a texture can be used for Standard Volume - Density.
** It's DEV

Re: Cinema4D version 2022.1-XB2-(R1) (Experimental) 19.07.2022
Posted: Thu Jul 21, 2022 7:58 am
by eyeonestudio
bepeg4d wrote:eyeonestudio wrote:"Edge Tint" doesn't seem to work. And can't connect rgb-texture even in node editor.
2022-07-21_113350.jpg
Hi,
it is working here:
And if you press the
Tex button, you can use any kind of texture node, even if the connection/pin is not displayed:
ciao,
Beppe
Ya. 2021.1.5 is OK. Not 2022.1.XB2.R1 (windows10, R26)
Re: Cinema4D version 2022.1-XB2-(R1) (Experimental) 19.07.2022
Posted: Thu Jul 21, 2022 9:41 am
by aoktar
eyeonestudio wrote:
Ya. 2021.1.5 is OK. Not 2022.1.XB2.R1 (windows10, R26)
One command seems like accidentally deleted by me in the software. I'll fix it.
Re: Cinema4D version 2022.1-XB2-(R1) (Experimental) 19.07.2022
Posted: Fri Jul 22, 2022 7:12 pm
by GXGsynth
something seems to have broken between C4D and Standalone versions re: Toon shader outlines, a project started in C4D 2022.1 XB1-R3 displays incorrectly in 2022.1 XB2-R1, so I opened it in standalone 2022.1 XB 1 and found that it was completely disregarding all Toon Outline values and adding the default Black 0.3 Outlines, and when I set that back to 0, it looks correct again in standalone, but I cannot get C4D XB2-R3 to do anything with Outlines whatsoever: