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Re: Include/Exclude Objects in Clipping Material
Posted: Tue Feb 22, 2022 4:29 pm
by jayroth2020
Indeed, for something like this, assigning the hair to the proper surfaces in the first place is a better method. That said, I will make sure the devs see this so they are aware of it.
Re: Include/Exclude Objects in Clipping Material
Posted: Tue Feb 22, 2022 9:05 pm
by wallace
Ilius wrote:I've noticed a new problem which i dont know a way around - the clipping material prohibits shadows from falling on objects that are "inside" the clipping objects. (See screenshots and scene attched)
is there a way to fix this?
Hi,
The object layer map that is attached to the clipping material has the shadow visibility disabled, and hence clipping material would ignore the shadow there.
Thanks,
Wallace
Re: Include/Exclude Objects in Clipping Material
Posted: Wed Feb 23, 2022 7:24 am
by Ilius
jayroth2020 wrote:Indeed, for something like this, assigning the hair to the proper surfaces in the first place is a better method. That said, I will make sure the devs see this so they are aware of it.
Well usually we have an extra surface for our scatter object on which the grasstiles (or circles) are scattered. But that always gives you a very bodgy contour when you try to do trimmed edges on grass surfaces like you have with walkways going through a park.
yes the problem would occur less if we used single grass blades instead of grass tiles/circles, but who wants to give away so much VRAM for grass honestly.
So if the clipping material could be used for nice grass edges, you would do the architectural scene such a great favour.
Re: Include/Exclude Objects in Clipping Material
Posted: Wed Feb 23, 2022 7:26 am
by Ilius
wallace wrote:Ilius wrote:I've noticed a new problem which i dont know a way around - the clipping material prohibits shadows from falling on objects that are "inside" the clipping objects. (See screenshots and scene attched)
is there a way to fix this?
Hi,
The object layer map that is attached to the clipping material has the shadow visibility disabled, and hence clipping material would ignore the shadow there.
Thanks,
Wallace
I'm sorry i honestly dont know what you're trying to say.
Whats an object layer map? Do you mean the Object layer ID?
if Yes, are you just stating that because we have the shadows disabled, we dont get shadows inside the cube?
Because we are aware of that, that is exactly our problem right now. If shadows werent disabled in the object layer id, we'd still see all the ghost shadows of all the grass that is clipped.